Searched refs:float_round_up (Results 1 – 9 of 9) sorted by relevance
225 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackFloat32()437 increment = ( roundingMode == float_round_up ) && zSig2; in roundAndPackFloat64()450 || ( zSign && ( roundingMode == float_round_up ) ) in roundAndPackFloat64()475 increment = ( roundingMode == float_round_up ) && zSig2; in roundAndPackFloat64()639 z += ( roundingMode == float_round_up ) & aSigExtra; in float32_to_int32()760 case float_round_up: in float32_round_to_int()775 if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) { in float32_round_to_int()1463 z = absZ + ( ( roundingMode == float_round_up ) & aSigExtra ); in float64_to_int32()1606 ^ ( roundingMode == float_round_up ) ) { in float64_round_to_int()1629 case float_round_up: in float64_round_to_int()[all …]
226 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackFloat32()438 increment = ( roundingMode == float_round_up ) && zSig2; in roundAndPackFloat64()451 || ( zSign && ( roundingMode == float_round_up ) ) in roundAndPackFloat64()476 increment = ( roundingMode == float_round_up ) && zSig2; in roundAndPackFloat64()640 z += ( roundingMode == float_round_up ) & aSigExtra; in float32_to_int32()761 case float_round_up: in float32_round_to_int()776 if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) { in float32_round_to_int()1464 z = absZ + ( ( roundingMode == float_round_up ) & aSigExtra ); in float64_to_int32()1607 ^ ( roundingMode == float_round_up ) ) { in float64_round_to_int()1630 case float_round_up: in float64_round_to_int()[all …]
139 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackInt32()191 increment = ( roundingMode == float_round_up ) && absZ1; in roundAndPackInt64()329 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackFloat32()499 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackFloat64()688 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackFloatx80()746 increment = ( roundingMode == float_round_up ) && zSig1; in roundAndPackFloatx80()761 || ( zSign && ( roundingMode == float_round_up ) ) in roundAndPackFloatx80()786 increment = ( roundingMode == float_round_up ) && zSig1; in roundAndPackFloatx80()1009 increment = ( roundingMode == float_round_up ) && zSig2; in roundAndPackFloat128()1027 || ( zSign && ( roundingMode == float_round_up ) ) in roundAndPackFloat128()[all …]
91 #define float_round_up FP_RP macro
84 float_round_up = 3 enumerator
120 #define float_round_up FP_RP macro
139 `float_round_down', or `float_round_up'. The rounding mode is initialized
2097 roundingCode = float_round_up; in timeFunctionVariety()