Searched refs:float_rounding_mode (Results 1 – 13 of 13) sorted by relevance
56 const fp_rnd old = float_rounding_mode; in __weak_alias()57 float_rounding_mode = rnd_dir; in __weak_alias()
54 return float_rounding_mode; in __weak_alias()
37 #define float_rounding_mode _softfloat_float_rounding_mode macro
137 by the global variable `float_rounding_mode'. This variable may be set232 mode as specified by `float_rounding_mode'. Because C (and perhaps other241 These variant functions ignore `float_rounding_mode' and always round toward
2100 float_rounding_mode = roundingCode; in timeFunctionVariety()
82 fp_rnd float_rounding_mode = float_round_nearest_even; variable215 roundingMode = float_rounding_mode; in roundAndPackFloat32()425 roundingMode = float_rounding_mode; in roundAndPackFloat64()624 roundingMode = float_rounding_mode; in float32_to_int32()750 switch ( float_rounding_mode ) { in float32_round_to_int()769 roundingMode = float_rounding_mode; in float32_round_to_int()893 return packFloat32( float_rounding_mode == float_round_down, 0, 0 ); in subFloat32Sigs()1448 roundingMode = float_rounding_mode; in float64_to_int32()1591 roundingMode = float_rounding_mode; in float64_round_to_int()1617 switch ( float_rounding_mode ) { in float64_round_to_int()[all …]
83 fp_rnd float_rounding_mode = float_round_nearest_even; variable216 roundingMode = float_rounding_mode; in roundAndPackFloat32()426 roundingMode = float_rounding_mode; in roundAndPackFloat64()625 roundingMode = float_rounding_mode; in float32_to_int32()751 switch ( float_rounding_mode ) { in float32_round_to_int()770 roundingMode = float_rounding_mode; in float32_round_to_int()894 return packFloat32( float_rounding_mode == float_round_down, 0, 0 ); in subFloat32Sigs()1449 roundingMode = float_rounding_mode; in float64_to_int32()1592 roundingMode = float_rounding_mode; in float64_round_to_int()1618 switch ( float_rounding_mode ) { in float64_round_to_int()[all …]
77 fp_rnd float_rounding_mode = float_round_nearest_even; variable129 roundingMode = float_rounding_mode; in roundAndPackInt32()179 roundingMode = float_rounding_mode; in roundAndPackInt64()319 roundingMode = float_rounding_mode; in roundAndPackFloat32()489 roundingMode = float_rounding_mode; in roundAndPackFloat64()666 roundingMode = float_rounding_mode; in roundAndPackFloatx80()997 roundingMode = float_rounding_mode; in roundAndPackFloat128()1665 switch ( float_rounding_mode ) { in float32_round_to_int()1684 roundingMode = float_rounding_mode; in float32_round_to_int()1808 return packFloat32( float_rounding_mode == float_round_down, 0, 0 ); in subFloat32Sigs()[all …]
87 extern fp_rnd float_rounding_mode;
79 extern !!!int8 float_rounding_mode;
116 extern fp_rnd float_rounding_mode;