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Searched refs:glActiveShaderProgram (Results 1 – 14 of 14) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h327 {"glActiveShaderProgram", (void*)glActiveShaderProgram},
Dgl2_client_context.h362 glActiveShaderProgram_client_proc_t glActiveShaderProgram; member
Dgl2_client_context.cpp362glActiveShaderProgram = (glActiveShaderProgram_client_proc_t) getProc("glActiveShaderProgram", use… in initDispatchByName()
Dgl2_entry.cpp357 void glActiveShaderProgram(GLuint pipeline, GLuint program);
2569 void glActiveShaderProgram(GLuint pipeline, GLuint program) in glActiveShaderProgram() function
2572 ctx->glActiveShaderProgram(ctx, pipeline, program); in glActiveShaderProgram()
DGL2Encoder.cpp312 OVERRIDE(glActiveShaderProgram); in GL2Encoder()
Dgl2_enc.cpp11841 this->glActiveShaderProgram = &glActiveShaderProgram_enc; in gl2_encoder_context_t()
/device/google/cuttlefish_common/guest/libs/eglwrapper/
Dgles3.lds20 glActiveShaderProgram;
Dgles3_wrapper_context.h362 glActiveShaderProgram_wrapper_proc_t glActiveShaderProgram; member
Dgles3_wrapper_context.cpp362glActiveShaderProgram = (glActiveShaderProgram_wrapper_proc_t) getProc("glActiveShaderProgram", us… in initDispatchByName()
Dgles3_wrapper_entry.cpp357 void glActiveShaderProgram(GLuint pipeline, GLuint program);
2521 void glActiveShaderProgram(GLuint pipeline, GLuint program) in glActiveShaderProgram() function
2524 ctx->glActiveShaderProgram( pipeline, program); in glActiveShaderProgram()
Dgles3.in475 GL_ENTRY(void, glActiveShaderProgram, GLuint pipeline, GLuint program);
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles31_only.entries17 void glActiveShaderProgram(GLuint pipeline, GLuint program);
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl31.h1122 GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.in475 GL_ENTRY(void, glActiveShaderProgram, GLuint pipeline, GLuint program);