Searched refs:glUnmapBuffer (Results 1 – 17 of 17) sorted by relevance
/device/generic/opengl-transport/host/libs/virglrenderer/ |
D | GLESv3.cpp | 368 s_gles3.glUnmapBuffer(target); in glFlushMappedBufferRangeAEMU() 433 s_gles3.glUnmapBuffer(target); in glMapBufferRangeAEMU() 502 *out_res = s_gles3.glUnmapBuffer(target); in glUnmapBufferAEMU() 551 glUnmapBufferOES = glUnmapBuffer; in GLESv3()
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 217 {"glUnmapBuffer", (void*)glUnmapBuffer},
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D | gl2_client_context.h | 226 glUnmapBuffer_client_proc_t glUnmapBuffer; member
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D | gl2_client_context.cpp | 226 glUnmapBuffer = (glUnmapBuffer_client_proc_t) getProc("glUnmapBuffer", userData); in initDispatchByName()
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D | gl2_entry.cpp | 221 GLboolean glUnmapBuffer(GLenum target); 1739 GLboolean glUnmapBuffer(GLenum target) in glUnmapBuffer() function 1742 return ctx->glUnmapBuffer(ctx, target); in glUnmapBuffer()
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D | GL2Encoder.cpp | 218 OVERRIDE_CUSTOM(glUnmapBuffer); in GL2Encoder() 2961 return ctx->glUnmapBuffer(ctx, target); in s_glUnmapBufferOES()
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D | gl2_enc.cpp | 11705 this->glUnmapBuffer = (glUnmapBuffer_client_proc_t) &enc_unsupported; in gl2_encoder_context_t()
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/device/google/cuttlefish_common/guest/libs/eglwrapper/ |
D | gles3.lds | 369 glUnmapBuffer;
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D | gles3_wrapper_context.h | 226 glUnmapBuffer_wrapper_proc_t glUnmapBuffer; member
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D | gles3.in | 241 GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target) 246 ## It seems we can use glUnmapBuffer and glFlushMappedBufferRange as synchronization points 248 ## glMapBufferRange / glUnmapBuffer: 258 ## glUnmapBuffer... | | 262 ## | | glUnmapBuffer
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D | gles3_wrapper_context.cpp | 226 glUnmapBuffer = (glUnmapBuffer_wrapper_proc_t) getProc("glUnmapBuffer", userData); in initDispatchByName()
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D | gles3_wrapper_entry.cpp | 221 GLboolean glUnmapBuffer(GLenum target); 1705 GLboolean glUnmapBuffer(GLenum target) in glUnmapBuffer() function 1708 return ctx->glUnmapBuffer( target); in glUnmapBuffer()
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/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/ |
D | gles3.in | 241 GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target) 246 ## It seems we can use glUnmapBuffer and glFlushMappedBufferRange as synchronization points 248 ## glMapBufferRange / glUnmapBuffer: 258 ## glUnmapBuffer... | | 262 ## | | glUnmapBuffer
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D | gles3.attrib | 465 glUnmapBuffer
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/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/ |
D | gles3_only.entries | 22 GLboolean glUnmapBuffer(GLenum target);
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 843 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
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D | gl31.h | 843 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
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