Searched refs:m_shaderProgramIdMap (Results 1 – 2 of 2) sorted by relevance
255 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[obj])); in isShaderOrProgramObject()379 if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) { in isProgramInitialized()384 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgramInitialized()403 if (m_shaderProgramIdMap.find(program) == in deleteProgramData()404 m_shaderProgramIdMap.end()) return; in deleteProgramData()408 m_shaderPrograms, m_shaderProgramIdMap[program]); in deleteProgramData()412 m_shaderPrograms.erase(m_shaderProgramIdMap[program]); in deleteProgramData()413 m_shaderProgramIdMap.erase(program); in deleteProgramData()490 if (m_shaderProgramIdMap.find(program) == in getProgramUniformType()491 m_shaderProgramIdMap.end()) return type; in getProgramUniformType()[all …]
135 std::map<GLuint, uint32_t> m_shaderProgramIdMap; variable