Searched refs:s_gles1 (Results 1 – 5 of 5) sorted by relevance
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/ |
D | GLESv1Dispatch.cpp | 25 GLESv1Dispatch s_gles1; variable 28 s_gles1.function_name = (function_name##_t)dlsym(handle, #function_name); \ 29 if ((!s_gles1.function_name) && s_egl.eglGetProcAddress) \ 30 s_gles1.function_name = (function_name##_t)s_egl.eglGetProcAddress(#function_name);
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D | GLESv1Dispatch.h | 40 extern GLESv1Dispatch s_gles1;
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/device/generic/opengl-transport/host/libs/virglrenderer/ |
D | GLESv1.cpp | 256 s_gles1.glDrawElements(mode, count, type, indices); in glDrawElementsData() 260 s_gles1.glDrawElements(mode, count, type, reinterpret_cast<const GLvoid*>(offset)); in glDrawElementsOffset() 264 s_gles1.glFinish(); in glFinishRoundTrip() 270 s_gles1.glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats); in glGetCompressedTextureFormats() 272 s_gles1.glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats); in glGetCompressedTextureFormats() 278 s_gles1.glColorPointer(size, type, 0, data); in glColorPointerData() 282 s_gles1.glColorPointer(size, type, 0, reinterpret_cast<GLvoid*>(offset)); in glColorPointerOffset() 286 s_gles1.glNormalPointer(type, 0, data); in glNormalPointerData() 290 s_gles1.glNormalPointer(type, 0, reinterpret_cast<GLvoid*>(offset)); in glNormalPointerOffset() 294 s_gles1.glPointSizePointerOES(type, 0, data); in glPointSizePointerData() [all …]
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D | AVDVirglRenderer.cpp | 719 s_gles1.glGetIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &max); in virgl_renderer_fill_caps() 722 s_gles1.glGetIntegerv(GL_MAX_SAMPLES_EXT, &max); in virgl_renderer_fill_caps() 726 s_gles1.glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, range); in virgl_renderer_fill_caps() 730 s_gles1.glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range); in virgl_renderer_fill_caps() 735 s_gles1.glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max); in virgl_renderer_fill_caps() 740 s_gles1.glGetFloatv(GL_SMOOTH_POINT_SIZE_RANGE, range); in virgl_renderer_fill_caps() 744 s_gles1.glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, range); in virgl_renderer_fill_caps() 763 s_gles1.glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max); in virgl_renderer_fill_caps() 766 s_gles1.glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &max); in virgl_renderer_fill_caps() 770 s_gles1.glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &caps->v2.max_texture_lod_bias); in virgl_renderer_fill_caps() [all …]
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D | RenderControl.cpp | 263 str = reinterpret_cast<const char*>(s_gles1.glGetString(name)); in rcGetGLString() 641 s_gles1.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, res->image->image); in rcBindTexture() 679 s_gles1.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER_OES, res->image->image); in rcBindRenderbuffer()
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