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Searched refs:s_gles1 (Results 1 – 5 of 5) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
DGLESv1Dispatch.cpp25 GLESv1Dispatch s_gles1; variable
28 s_gles1.function_name = (function_name##_t)dlsym(handle, #function_name); \
29 if ((!s_gles1.function_name) && s_egl.eglGetProcAddress) \
30 s_gles1.function_name = (function_name##_t)s_egl.eglGetProcAddress(#function_name);
DGLESv1Dispatch.h40 extern GLESv1Dispatch s_gles1;
/device/generic/opengl-transport/host/libs/virglrenderer/
DGLESv1.cpp256 s_gles1.glDrawElements(mode, count, type, indices); in glDrawElementsData()
260 s_gles1.glDrawElements(mode, count, type, reinterpret_cast<const GLvoid*>(offset)); in glDrawElementsOffset()
264 s_gles1.glFinish(); in glFinishRoundTrip()
270 s_gles1.glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats); in glGetCompressedTextureFormats()
272 s_gles1.glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats); in glGetCompressedTextureFormats()
278 s_gles1.glColorPointer(size, type, 0, data); in glColorPointerData()
282 s_gles1.glColorPointer(size, type, 0, reinterpret_cast<GLvoid*>(offset)); in glColorPointerOffset()
286 s_gles1.glNormalPointer(type, 0, data); in glNormalPointerData()
290 s_gles1.glNormalPointer(type, 0, reinterpret_cast<GLvoid*>(offset)); in glNormalPointerOffset()
294 s_gles1.glPointSizePointerOES(type, 0, data); in glPointSizePointerData()
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DAVDVirglRenderer.cpp719 s_gles1.glGetIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &max); in virgl_renderer_fill_caps()
722 s_gles1.glGetIntegerv(GL_MAX_SAMPLES_EXT, &max); in virgl_renderer_fill_caps()
726 s_gles1.glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, range); in virgl_renderer_fill_caps()
730 s_gles1.glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range); in virgl_renderer_fill_caps()
735 s_gles1.glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max); in virgl_renderer_fill_caps()
740 s_gles1.glGetFloatv(GL_SMOOTH_POINT_SIZE_RANGE, range); in virgl_renderer_fill_caps()
744 s_gles1.glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, range); in virgl_renderer_fill_caps()
763 s_gles1.glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max); in virgl_renderer_fill_caps()
766 s_gles1.glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &max); in virgl_renderer_fill_caps()
770 s_gles1.glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &caps->v2.max_texture_lod_bias); in virgl_renderer_fill_caps()
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DRenderControl.cpp263 str = reinterpret_cast<const char*>(s_gles1.glGetString(name)); in rcGetGLString()
641 s_gles1.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, res->image->image); in rcBindTexture()
679 s_gles1.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER_OES, res->image->image); in rcBindRenderbuffer()