Searched refs:s_gles3 (Results 1 – 4 of 4) sorted by relevance
/device/generic/opengl-transport/host/libs/virglrenderer/ |
D | GLESv3.cpp | 212 s_gles3.glDrawElements(mode, count, type, indices); in glDrawElementsData() 216 s_gles3.glDrawElements(mode, count, type, reinterpret_cast<const GLvoid*>(offset)); in glDrawElementsOffset() 220 s_gles3.glFinish(); in glFinishRoundTrip() 226 s_gles3.glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats); in glGetCompressedTextureFormats() 228 s_gles3.glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats); in glGetCompressedTextureFormats() 259 return s_gles3.glClientWaitSync(sync->sync, flags, timeout); in glClientWaitSyncAEMU() 265 s_gles3.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, in glCompressedTexImage2DOffsetAEMU() 272 s_gles3.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, in glCompressedTexImage3DOffsetAEMU() 279 s_gles3.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, in glCompressedTexSubImage2DOffsetAEMU() 287 … s_gles3.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, in glCompressedTexSubImage3DOffsetAEMU() [all …]
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D | RenderControl.cpp | 266 str = reinterpret_cast<const char*>(s_gles3.glGetString(name)); in rcGetGLString() 644 s_gles3.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, res->image->image); in rcBindTexture() 681 s_gles3.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER_OES, res->image->image); in rcBindRenderbuffer()
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/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/ |
D | GLESv3Dispatch.cpp | 25 GLESv3Dispatch s_gles3; variable 28 s_gles3.function_name = (function_name##_t)dlsym(handle, #function_name); \ 29 if ((!s_gles3.function_name) && s_egl.eglGetProcAddress) \ 30 s_gles3.function_name = (function_name##_t)s_egl.eglGetProcAddress(#function_name);
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D | GLESv3Dispatch.h | 41 extern GLESv3Dispatch s_gles3;
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