Searched refs:saveStringArray (Results 1 – 3 of 3) sorted by relevance
| /device/generic/goldfish-opengl/android-emu/android/base/files/ |
| D | StreamSerializing.cpp | 36 void saveStringArray(Stream* stream, const char* const* strings, uint32_t count) { in saveStringArray() function
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| D | StreamSerializing.h | 110 void saveStringArray(Stream* stream, const char* const* strings, uint32_t count);
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| /device/generic/goldfish-opengl/system/vulkan_enc/ |
| D | goldfish_vk_marshaling_guest.cpp | 103 saveStringArray(vkStream, forMarshaling->ppEnabledLayerNames, forMarshaling->enabledLayerCount); in marshal_VkInstanceCreateInfo() 105 …saveStringArray(vkStream, forMarshaling->ppEnabledExtensionNames, forMarshaling->enabledExtensionC… in marshal_VkInstanceCreateInfo() 781 saveStringArray(vkStream, forMarshaling->ppEnabledLayerNames, forMarshaling->enabledLayerCount); in marshal_VkDeviceCreateInfo() 783 …saveStringArray(vkStream, forMarshaling->ppEnabledExtensionNames, forMarshaling->enabledExtensionC… in marshal_VkDeviceCreateInfo()
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