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Searched refs:saveStringArray (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/android-emu/android/base/files/
DStreamSerializing.cpp36 void saveStringArray(Stream* stream, const char* const* strings, uint32_t count) { in saveStringArray() function
DStreamSerializing.h110 void saveStringArray(Stream* stream, const char* const* strings, uint32_t count);
/device/generic/goldfish-opengl/system/vulkan_enc/
Dgoldfish_vk_marshaling_guest.cpp103 saveStringArray(vkStream, forMarshaling->ppEnabledLayerNames, forMarshaling->enabledLayerCount); in marshal_VkInstanceCreateInfo()
105saveStringArray(vkStream, forMarshaling->ppEnabledExtensionNames, forMarshaling->enabledExtensionC… in marshal_VkInstanceCreateInfo()
781 saveStringArray(vkStream, forMarshaling->ppEnabledLayerNames, forMarshaling->enabledLayerCount); in marshal_VkDeviceCreateInfo()
783saveStringArray(vkStream, forMarshaling->ppEnabledExtensionNames, forMarshaling->enabledExtensionC… in marshal_VkDeviceCreateInfo()