Searched refs:textureTarget (Results 1 – 3 of 3) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GLESv2Validation.h | 53 bool textureTarget(GL2Encoder* ctx, GLenum target);
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D | GLESv2Validation.cpp | 324 bool textureTarget(GL2Encoder* ctx, GLenum target) { in textureTarget() function
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D | GL2Encoder.cpp | 2214 SET_ERROR_IF(!GLESv2Validation::textureTarget(ctx, target), GL_INVALID_ENUM); in s_glBindTexture() 2378 SET_ERROR_IF(!GLESv2Validation::textureTarget(ctx, target), GL_INVALID_ENUM); in s_glTexImage2D() 2457 SET_ERROR_IF(!GLESv2Validation::textureTarget(ctx, target), GL_INVALID_ENUM); in s_glTexSubImage2D() 3138 SET_ERROR_IF(!GLESv2Validation::textureTarget(ctx, target), GL_INVALID_ENUM); in s_glCompressedTexImage2D() 3200 SET_ERROR_IF(!GLESv2Validation::textureTarget(ctx, target), GL_INVALID_ENUM); in s_glCompressedTexSubImage2D() 4087 SET_ERROR_IF(!GLESv2Validation::textureTarget(ctx, target), GL_INVALID_ENUM); in s_glCompressedTexSubImage3D()
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