Searched refs:unpackedArray (Results 1 – 1 of 1) sorted by relevance
407 GLchar** unpackedArray = new GLchar*[unpacked.size()]; in glGetUniformIndicesAEMU() local410 unpackedArray[i] = (GLchar*)&elt[0]; in glGetUniformIndicesAEMU()414 s_gles3.glGetUniformIndices(program, uniformCount, const_cast<const GLchar**>(unpackedArray), in glGetUniformIndicesAEMU()416 delete[] unpackedArray; in glGetUniformIndicesAEMU()479 char** unpackedArray = new char*[unpacked.size()]; in glTransformFeedbackVaryingsAEMU() local482 unpackedArray[i] = &elt[0]; in glTransformFeedbackVaryingsAEMU()486 s_gles3.glTransformFeedbackVaryings(program, count, const_cast<const char**>(unpackedArray), in glTransformFeedbackVaryingsAEMU()488 delete[] unpackedArray; in glTransformFeedbackVaryingsAEMU()