Searched refs:AABoxCollisionVolume (Results 1 – 4 of 4) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | AABoxCollisionVolume.java | 27 public class AABoxCollisionVolume extends CollisionVolume { class 31 public AABoxCollisionVolume(float offsetX, float offsetY, float width, float height) { in AABoxCollisionVolume() method in AABoxCollisionVolume 37 public AABoxCollisionVolume(float offsetX, float offsetY, float width, float height, in AABoxCollisionVolume() method in AABoxCollisionVolume
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D | GameObjectCollisionSystem.java | 252 …volume.getClass() == AABoxCollisionVolume.class ? DebugSystem.SHAPE_BOX : DebugSystem.SHAPE_CIRCLE, in drawDebugVolumes() 265 …volume.getClass() == AABoxCollisionVolume.class ? DebugSystem.SHAPE_BOX : DebugSystem.SHAPE_CIRCLE, in drawDebugVolumes()
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D | SphereCollisionVolume.java | 89 if (other instanceof AABoxCollisionVolume) { in intersects()
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D | GameObjectFactory.java | 721 AABoxCollisionVolume collectionVolume = new AABoxCollisionVolume(16, 0, 32, 48); 724 AABoxCollisionVolume pressCollisionVolume = new AABoxCollisionVolume(16, 0, 32, 16); 771 stompAttackVolume.add(new AABoxCollisionVolume(16, -5.0f, 32, 37, HitType.HIT)); 1190 basicAttackVolume.add(new AABoxCollisionVolume(16, 0, 32, 16, HitType.DEPRESS)); 1359 basicVulnerabilityVolume.add(new AABoxCollisionVolume(12, 5, 42, 27, HitType.HIT)); 1363 basicAttackVolume.add(new AABoxCollisionVolume(12, 5, 42, 27, HitType.HIT)); 1788 crushAttackVolume.add(new AABoxCollisionVolume(64, 0, 64, 96, HitType.HIT)); 2226 crushAttackVolume.add(new AABoxCollisionVolume(32, 0, 64, 32, HitType.HIT)); 2646 basicVulnerabilityVolume.add(new AABoxCollisionVolume(20, 5, 26, 80, HitType.COLLECT)); 2868 basicVulnerabilityVolume.add(new AABoxCollisionVolume(20, 5, 26, 80, HitType.COLLECT)); [all …]
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