Searched refs:ADDRESSING_BORDER (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 519 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter() 528 if(state.addressingModeV == ADDRESSING_BORDER) in sampleFilter() 534 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter() 544 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) in sampleFilter() 550 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter() 551 state.addressingModeV == ADDRESSING_BORDER) in sampleFilter() 561 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter() 562 state.addressingModeV == ADDRESSING_BORDER || in sampleFilter() 563 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) in sampleFilter() 991 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFloatFilter() [all …]
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 610 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter() 619 if(state.addressingModeV == ADDRESSING_BORDER) in sampleFilter() 625 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter() 635 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) in sampleFilter() 641 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter() 642 state.addressingModeV == ADDRESSING_BORDER) in sampleFilter() 652 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter() 653 state.addressingModeV == ADDRESSING_BORDER || in sampleFilter() 654 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) in sampleFilter() 1082 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFloatFilter() [all …]
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 107 ADDRESSING_BORDER, // Single color enumerator
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/external/swiftshader/src/Device/ |
D | Sampler.hpp | 107 ADDRESSING_BORDER, // Single color enumerator
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3549 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState() 3571 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState() 3712 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4184 renderer->setAddressingModeU(type, index, sw::ADDRESSING_BORDER); in SetSamplerState() 4206 renderer->setAddressingModeV(type, index, sw::ADDRESSING_BORDER); in SetSamplerState() 4228 renderer->setAddressingModeW(type, index, sw::ADDRESSING_BORDER); in SetSamplerState()
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