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Searched refs:ADDRESSING_BORDER (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Pipeline/
DSamplerCore.cpp519 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter()
528 if(state.addressingModeV == ADDRESSING_BORDER) in sampleFilter()
534 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter()
544 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) in sampleFilter()
550 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter()
551 state.addressingModeV == ADDRESSING_BORDER) in sampleFilter()
561 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter()
562 state.addressingModeV == ADDRESSING_BORDER || in sampleFilter()
563 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) in sampleFilter()
991 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFloatFilter()
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/external/swiftshader/src/Shader/
DSamplerCore.cpp610 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter()
619 if(state.addressingModeV == ADDRESSING_BORDER) in sampleFilter()
625 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter()
635 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) in sampleFilter()
641 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter()
642 state.addressingModeV == ADDRESSING_BORDER) in sampleFilter()
652 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter()
653 state.addressingModeV == ADDRESSING_BORDER || in sampleFilter()
654 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) in sampleFilter()
1082 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFloatFilter()
[all …]
/external/swiftshader/src/Renderer/
DSampler.hpp107 ADDRESSING_BORDER, // Single color enumerator
/external/swiftshader/src/Device/
DSampler.hpp107 ADDRESSING_BORDER, // Single color enumerator
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3549 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState()
3571 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState()
3712 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4184 renderer->setAddressingModeU(type, index, sw::ADDRESSING_BORDER); in SetSamplerState()
4206 renderer->setAddressingModeV(type, index, sw::ADDRESSING_BORDER); in SetSamplerState()
4228 renderer->setAddressingModeW(type, index, sw::ADDRESSING_BORDER); in SetSamplerState()