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Searched refs:ANDROID_NATIVE_WINDOW_MAGIC (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/include/Android/system/
Dwindow.h22 #define ANDROID_NATIVE_WINDOW_MAGIC ANDROID_NATIVE_MAKE_CONSTANT('_', 'w', 'n', 'd') macro
/external/swiftshader/src/OpenGL/libEGL/
DDisplay.cpp676 if(static_cast<ANativeWindow*>(window)->common.magic != ANDROID_NATIVE_WINDOW_MAGIC) in isValidWindow()
/external/mesa3d/src/egl/drivers/dri2/
Dplatform_android.c327 if (window->common.magic != ANDROID_NATIVE_WINDOW_MAGIC) { in droid_create_surface()