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Searched refs:ATTRIBTYPE_FLOAT (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/src/Shader/
DVertexShader.hpp28 ATTRIBTYPE_FLOAT, enumerator
43 void setInput(int inputIdx, const Semantic& semantic, AttribType attribType = ATTRIBTYPE_FLOAT);
DVertexShader.cpp36 attribType[i] = ATTRIBTYPE_FLOAT; in VertexShader()
73 attribType[i] = ATTRIBTYPE_FLOAT; in VertexShader()
DVertexRoutine.cpp151 …bool isNativeFloatAttrib = (stream.attribType == VertexShader::ATTRIBTYPE_FLOAT) || stream.normali… in readStream()
/external/swiftshader/src/Pipeline/
DVertexShader.hpp35 …Idx, const Semantic& semantic, SpirvShader::AttribType attribType = SpirvShader::ATTRIBTYPE_FLOAT);
DVertexShader.cpp36 attribType[i] = SpirvShader::ATTRIBTYPE_FLOAT; in VertexShader()
73 attribType[i] = SpirvShader::ATTRIBTYPE_FLOAT; in VertexShader()
DSpirvShader.hpp147 ATTRIBTYPE_FLOAT, enumerator
DSpirvShader.cpp385 PopulateInterfaceSlot(iface, d, ATTRIBTYPE_FLOAT); in PopulateInterfaceInner()
DVertexRoutine.cpp146 …bool isNativeFloatAttrib = (stream.attribType == SpirvShader::ATTRIBTYPE_FLOAT) || stream.normaliz… in readStream()
/external/swiftshader/src/Device/
DVertexProcessor.cpp415 … = context->vertexShader ? context->vertexShader->getAttribType(i) : SpirvShader::ATTRIBTYPE_FLOAT; in update()
/external/swiftshader/src/Renderer/
DVertexProcessor.cpp988 …= context->vertexShader ? context->vertexShader->getAttribType(i) : VertexShader::ATTRIBTYPE_FLOAT; in update()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3325 sw::VertexShader::AttribType attribType = sw::VertexShader::ATTRIBTYPE_FLOAT; in attributeRegister()