Searched refs:ATTRIBTYPE_FLOAT (Results 1 – 11 of 11) sorted by relevance
28 ATTRIBTYPE_FLOAT, enumerator43 void setInput(int inputIdx, const Semantic& semantic, AttribType attribType = ATTRIBTYPE_FLOAT);
36 attribType[i] = ATTRIBTYPE_FLOAT; in VertexShader()73 attribType[i] = ATTRIBTYPE_FLOAT; in VertexShader()
151 …bool isNativeFloatAttrib = (stream.attribType == VertexShader::ATTRIBTYPE_FLOAT) || stream.normali… in readStream()
35 …Idx, const Semantic& semantic, SpirvShader::AttribType attribType = SpirvShader::ATTRIBTYPE_FLOAT);
36 attribType[i] = SpirvShader::ATTRIBTYPE_FLOAT; in VertexShader()73 attribType[i] = SpirvShader::ATTRIBTYPE_FLOAT; in VertexShader()
147 ATTRIBTYPE_FLOAT, enumerator
385 PopulateInterfaceSlot(iface, d, ATTRIBTYPE_FLOAT); in PopulateInterfaceInner()
146 …bool isNativeFloatAttrib = (stream.attribType == SpirvShader::ATTRIBTYPE_FLOAT) || stream.normaliz… in readStream()
415 … = context->vertexShader ? context->vertexShader->getAttribType(i) : SpirvShader::ATTRIBTYPE_FLOAT; in update()
988 …= context->vertexShader ? context->vertexShader->getAttribType(i) : VertexShader::ATTRIBTYPE_FLOAT; in update()
3325 sw::VertexShader::AttribType attribType = sw::VertexShader::ATTRIBTYPE_FLOAT; in attributeRegister()