Searched refs:A_IN0 (Results 1 – 4 of 4) sorted by relevance
412 A_IN0, enumerator
1706 { A_IN0, 0 }, in setupDefaultInputs()
606 case 0: useAttribute(location, A_IN0); break; in ShaderOperatorCaseInstance()
779 useAttribute(4u, A_IN0); in ShaderTextureFunctionInstance()