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Searched refs:ActiveTexture (Results 1 – 23 of 23) sorted by relevance

/external/skia/tests/
DTextureBindingsResetTest.cpp44 GL(ActiveTexture(GR_GL_TEXTURE0 + u)); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
53 GL(ActiveTexture(GR_GL_TEXTURE0 + u)); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
DEGLImageTest.cpp133 GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0)); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
/external/mesa3d/src/mesa/main/
Dgetstring.c232 const GLuint clientUnit = ctx->Array.ActiveTexture; in _mesa_GetPointerv()
Dtexstate.c356 if (ctx->Array.ActiveTexture == texUnit) in _mesa_ClientActiveTexture()
366 ctx->Array.ActiveTexture = texUnit; in _mesa_ClientActiveTexture()
Denable.c88 var = &vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled; in client_state()
89 flag = VERT_BIT_TEX(ctx->Array.ActiveTexture); in client_state()
1560 VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled; in _mesa_IsEnabled()
Dvarray.c810 const GLuint unit = ctx->Array.ActiveTexture; in _mesa_TexCoordPointer_no_error()
824 const GLuint unit = ctx->Array.ActiveTexture; in _mesa_TexCoordPointer()
2885 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */ in _mesa_init_varray()
Dget.c712 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)]; in find_custom_value()
720 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; in find_custom_value()
914 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name; in find_custom_value()
Dattrib.c1525 dest->ActiveTexture = src->ActiveTexture; in copy_array_attrib()
Dmtypes.h1611 GLint ActiveTexture; /**< Client Active Texture */ member
/external/skqp/tests/
DEGLImageTest.cpp133 GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0)); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
/external/skqp/src/gpu/gl/
DGrGLAssembleInterface.cpp84 GET_PROC(ActiveTexture); in GrGLMakeAssembledGLInterface()
450 GET_PROC(ActiveTexture); in GrGLMakeAssembledGLESInterface()
DGrGLGpu.cpp3107 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); in setTextureUnit()
3116 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); in setScratchTextureUnit()
3952 GL_CALL(ActiveTexture(GR_GL_TEXTURE0)); in createTestingOnlyBackendTexture()
/external/skia/src/gpu/gl/
DGrGLAssembleInterface.cpp84 GET_PROC(ActiveTexture); in GrGLMakeAssembledGLInterface()
447 GET_PROC(ActiveTexture); in GrGLMakeAssembledGLESInterface()
DGrGLGpu.cpp3134 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); in setTextureUnit()
3143 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); in bindTextureToScratchUnit()
/external/skia/tools/gpu/atlastext/
DGLTestAtlasTextRenderer.cpp343 callgl(ActiveTexture, GR_GL_TEXTURE0); in drawSDFGlyphs()
/external/skqp/tools/gpu/atlastext/
DGLTestAtlasTextRenderer.cpp343 callgl(ActiveTexture, GR_GL_TEXTURE0); in drawSDFGlyphs()
/external/swiftshader/src/OpenGL/libGLES_CM/
Dmain.cpp151 void ActiveTexture(GLenum texture);
543 return es1::ActiveTexture(texture); in glActiveTexture()
1418 this->glActiveTexture = es1::ActiveTexture; in LibGLES_CMexports()
DlibGLES_CM.cpp51 void ActiveTexture(GLenum texture) in ActiveTexture() function
/external/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.h24 void ActiveTexture(GLenum texture);
Dentry_points.cpp25 return gl::ActiveTexture(texture); in glActiveTexture()
1545 this->glActiveTexture = gl::ActiveTexture; in LibGLESv2exports()
DlibGLESv2.cpp60 void ActiveTexture(GLenum texture) in ActiveTexture() function
6316 FUNCTION(ActiveTexture), in es2GetProcAddress()
/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp938 { "glActiveTexture", _O(ActiveTexture) },
/external/mesa3d/include/GL/
Dgl_mangle.h38 #define glActiveTexture MANGLE(ActiveTexture)