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Searched refs:AddAvailableRegsToLiveIn (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DVirtRegRewriter.cpp272 void AddAvailableRegsToLiveIn(MachineBasicBlock &MBB, BitVector &RegKills,
779 void AvailableSpills::AddAvailableRegsToLiveIn(MachineBasicBlock &MBB, in AddAvailableRegsToLiveIn() function in AvailableSpills
1227 Spills.AddAvailableRegsToLiveIn(*MBB, RegKills, KillOps); in runOnMachineFunction()