Searched refs:AllDead (Results 1 – 8 of 8) sorted by relevance
415 bool AllDead = true; in ToggleKillFlag() local425 AllDead = false; in ToggleKillFlag()429 if(AllDead) in ToggleKillFlag()
710 bool AllDead = true; in handleEndBlock() local713 AllDead = false; in handleEndBlock()717 if (AllDead) { in handleEndBlock()
789 bool AllDead = true; in handleEndBlock() local792 AllDead = false; in handleEndBlock()796 if (AllDead) { in handleEndBlock()
1257 bool AllDead = true; in toggleKillFlag() local1263 AllDead = false; in toggleKillFlag()1267 if(AllDead) { in toggleKillFlag()
1445 bool AllDead = true; in removeDeadCode() local1453 AllDead = false; in removeDeadCode()1458 if (!AllDead) in removeDeadCode()
962 bool AllDead = true; in runOnNode() local969 AllDead = false; in runOnNode()974 if (!AllDead) in runOnNode()
1476 bool AllDead = true; in removeDeadCode() local1484 AllDead = false; in removeDeadCode()1489 if (!AllDead) in removeDeadCode()
1017 bool AllDead = true; in runOnNode() local1024 AllDead = false; in runOnNode()1029 if (!AllDead) in runOnNode()