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Searched refs:AllocateLoop (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/unittests/Transforms/Scalar/
DLoopPassManagerTest.cpp949 auto *NewLoop = AR.LI.AllocateLoop(); in TEST_F()
995 auto *NewLoop = AR.LI.AllocateLoop(); in TEST_F()
1142 auto *NewLoop = AR.LI.AllocateLoop(); in TEST_F()
1184 Loop *NewLoops[] = {AR.LI.AllocateLoop(), AR.LI.AllocateLoop(), in TEST_F()
1185 AR.LI.AllocateLoop()}; in TEST_F()
1264 auto *NewLoop = AR.LI.AllocateLoop(); in TEST_F()
1495 auto *NewSibling = AR.LI.AllocateLoop(); in TEST_F()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Transforms/Scalar/
DSimpleLoopUnswitch.cpp1057 Loop *ClonedRootL = LI.AllocateLoop(); in cloneLoopNest()
1078 Loop *ClonedL = LI.AllocateLoop(); in cloneLoopNest()
1189 ClonedL = LI.AllocateLoop(); in buildClonedLoops()
DLoopUnswitch.cpp884 Loop &New = *LI->AllocateLoop(); in CloneLoop()
DInductiveRangeCheckElimination.cpp1453 Loop &New = *LI.AllocateLoop(); in createClonedLoopStructure()
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/Analysis/
DLoopInfo.h648 template <typename... ArgsTy> LoopT *AllocateLoop(ArgsTy &&... Args) { in AllocateLoop() function
DLoopInfoImpl.h569 LoopT *L = AllocateLoop(Header); in analyze()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Transforms/Utils/
DLoopSimplify.cpp261 Loop *NewOuter = LI->AllocateLoop(); in separateNestedLoop()
DLoopUnroll.cpp203 NewLoop = LI->AllocateLoop(); in addClonedBlockToLoopInfo()
DCloneFunction.cpp747 Loop *NewLoop = LI->AllocateLoop(); in cloneLoopWithPreheader()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Transforms/Vectorize/
DLoopVectorize.cpp2854 Loop *Lp = LI->AllocateLoop(); in createVectorizedLoopSkeleton()