/external/mesa3d/src/mesa/main/ |
D | light.c | 110 if (TEST_EQ_4V(light->Ambient, params)) in _mesa_light() 113 COPY_4V( light->Ambient, params ); in _mesa_light() 333 COPY_4V( params, ctx->Light.Light[l].Ambient ); in _mesa_GetLightfv() 382 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[0]); in _mesa_GetLightiv() 383 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[1]); in _mesa_GetLightiv() 384 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[2]); in _mesa_GetLightiv() 385 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[3]); in _mesa_GetLightiv() 447 if (TEST_EQ_4V( ctx->Light.Model.Ambient, params )) in _mesa_LightModelfv() 450 COPY_4V( ctx->Light.Model.Ambient, params ); in _mesa_LightModelfv() 628 SCALE_3V( light->_MatAmbient[0], light->Ambient, in _mesa_update_material() [all …]
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D | attrib.c | 1169 _mesa_light(ctx, i, GL_AMBIENT, l->Ambient); in _mesa_PopAttrib() 1202 light->Model.Ambient); in _mesa_PopAttrib()
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D | mtypes.h | 355 GLfloat Ambient[4]; /**< ambient color */ member 392 GLfloat Ambient[4]; /**< ambient color */ member
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_dump.c | 304 lit->Ambient.r,lit->Ambient.r,lit->Ambient.g,lit->Ambient.a, in nine_dump_D3DLIGHT9() 323 mat->Ambient.r,mat->Ambient.r,mat->Ambient.g,mat->Ambient.a, in nine_dump_D3DMATERIAL9()
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D | nine_ff.c | 1912 memcpy(&dst[21], &mtl->Ambient, 4 * sizeof(float)); in nine_ff_load_lights() 1917 dst[19].x = dst[25].x * mtl->Ambient.r + mtl->Emissive.r; in nine_ff_load_lights() 1918 dst[19].y = dst[25].y * mtl->Ambient.g + mtl->Emissive.g; in nine_ff_load_lights() 1919 dst[19].z = dst[25].z * mtl->Ambient.b + mtl->Emissive.b; in nine_ff_load_lights() 1934 memcpy(&dst[35 + l * 8].x, &light->Ambient, sizeof(light->Ambient)); in nine_ff_load_lights()
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/external/mesa3d/src/mesa/x86/ |
D | gen_matypes.c | 208 OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient ); in main() 248 OFFSET( "LIGHT_MODEL_AMBIENT ", struct gl_lightmodel, Ambient ); in main()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_state_tnl.c | 246 COPY_3V(c_factor, ctx->Light.Model.Ambient); in nv20_emit_material_ambient() 250 ctx->Light.Model.Ambient); in nv20_emit_material_ambient() 271 l->Ambient : in nv20_emit_material_ambient()
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D | nv10_state_tnl.c | 328 COPY_3V(c_scene, ctx->Light.Model.Ambient); in nv10_emit_material_ambient() 333 ctx->Light.Model.Ambient); in nv10_emit_material_ambient() 354 l->Ambient : in nv10_emit_material_ambient()
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/external/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 106 COPY_4V(value, ctx->Light.Light[ln].Ambient); in _mesa_fetch_state() 151 COPY_4V(value, ctx->Light.Model.Ambient); in _mesa_fetch_state() 158 value[i] = ctx->Light.Model.Ambient[i] in _mesa_fetch_state() 168 value[i] = ctx->Light.Model.Ambient[i] in _mesa_fetch_state() 184 value[i] = ctx->Light.Light[ln].Ambient[i] * in _mesa_fetch_state()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 102 material.Ambient.r = 0.0f; in Direct3DDevice8() 103 material.Ambient.g = 0.0f; in Direct3DDevice8() 104 material.Ambient.b = 0.0f; in Direct3DDevice8() 105 material.Ambient.a = 0.0f; in Direct3DDevice8() 1731 light.Ambient.r = 0; in LightEnable() 1732 light.Ambient.g = 0; in LightEnable() 1733 light.Ambient.b = 0; in LightEnable() 1734 light.Ambient.a = 0; in LightEnable() 2217 …terialAmbient(sw::Color<float>(material->Ambient.r, material->Ambient.g, material->Ambient.b, mate… in SetMaterial() 4625 sw::Color<float> ambient(l.Ambient.r, l.Ambient.g, l.Ambient.b, l.Ambient.a); in bindLights()
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D | Direct3DDevice8.hpp | 197 Ambient = light.Ambient; in operator =()
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/external/u-boot/arch/x86/include/asm/acpi/ |
D | statdef.asl | 78 /* Ambient Light Sensor Notification Values */
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 114 material.Ambient.r = 0.0f; in Direct3DDevice9() 115 material.Ambient.g = 0.0f; in Direct3DDevice9() 116 material.Ambient.b = 0.0f; in Direct3DDevice9() 117 material.Ambient.a = 0.0f; in Direct3DDevice9() 2180 light.Ambient.r = 0; in LightEnable() 2181 light.Ambient.g = 0; in LightEnable() 2182 light.Ambient.b = 0; in LightEnable() 2183 light.Ambient.a = 0; in LightEnable() 2845 …terialAmbient(sw::Color<float>(material->Ambient.r, material->Ambient.g, material->Ambient.b, mate… in SetMaterial() 5946 sw::Color<float> ambient(l.Ambient.r, l.Ambient.g, l.Ambient.b, l.Ambient.a); in bindLights()
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D | Direct3DDevice9.hpp | 231 Ambient = light.Ambient; in operator =()
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/external/swiftshader/include/Direct3D/ |
D | d3d8types.h | 154 D3DCOLORVALUE Ambient; /* Ambient color RGB */ member 171 D3DCOLORVALUE Ambient; /* Ambient color of light */ member
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/external/mesa3d/include/D3D9/ |
D | d3d9types.h | 1622 D3DCOLORVALUE Ambient; member 1647 D3DCOLORVALUE Ambient; member
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state_init.c | 878 ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient ); in radeonInitState() 895 ctx->Light.Model.Ambient ); in radeonInitState()
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D | radeon_state.c | 667 ctx->Light.Model.Ambient, in update_global_ambient() 672 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient ); in update_global_ambient() 692 COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient ); in update_light_colors()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state.c | 852 ctx->Light.Model.Ambient, in update_global_ambient() 857 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient ); in update_global_ambient() 877 COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient ); in update_light_colors()
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D | r200_state_init.c | 1224 ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient ); in r200InitState() 1241 ctx->Light.Model.Ambient ); in r200InitState()
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/external/autotest/client/site_tests/power_LoadTest/ |
D | README.md | 41 * Ambient light sensor readings are ignored.
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 107 { GL_LIGHT_MODEL_AMBIENT, CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
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