Searched refs:AnimationState (Results 1 – 1 of 1) sorted by relevance
36 private enum AnimationState { enum in EnemyAnimationComponent45 private AnimationState mState;56 mState = AnimationState.IDLING; in reset()77 mState = AnimationState.ATTACKING; in update()79 mState = AnimationState.HIDING; in update()81 mState = AnimationState.MOVING; in update()98 mState = AnimationState.ATTACKING; in update()100 mState = AnimationState.HIDING; in update()102 mState = AnimationState.IDLING; in update()109 mState = AnimationState.IDLING; in update()[all …]