/external/swiftshader/src/Pipeline/ |
D | ShaderCore.cpp | 124 x0 = Min(x0, As<Float4>(Int4(0x43010000))); // 129.00000e+0f in exponential2() 125 x0 = Max(x0, As<Float4>(Int4(0xC2FDFFFF))); // -126.99999e+0f in exponential2() 128 …Float4 ii = As<Float4>((i + Int4(127)) << 23); // Add single-precision bias, and shift into expo… in exponential2() 133 Float4 ff = As<Float4>(Int4(0x3AF61905)); // 1.8775767e-3f in exponential2() 134 ff = ff * f + As<Float4>(Int4(0x3C134806)); // 8.9893397e-3f in exponential2() 135 ff = ff * f + As<Float4>(Int4(0x3D64AA23)); // 5.5826318e-2f in exponential2() 136 ff = ff * f + As<Float4>(Int4(0x3E75EAD4)); // 2.4015361e-1f in exponential2() 137 ff = ff * f + As<Float4>(Int4(0x3F31727B)); // 6.9315308e-1f in exponential2() 152 x1 = As<Float4>(As<Int4>(x0) & Int4(0x7F800000)); in logarithm2() 153 x1 = As<Float4>(As<UInt4>(x1) >> 8); in logarithm2() [all …]
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D | PixelRoutine.cpp | 356 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest() 369 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest() 375 equal = CmpGT(As<SByte8>(equal), As<SByte8>(value)); in stencilTest() 380 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest() 641 …Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16… in writeDepth() 642 …zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + z… in writeDepth() 643 Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue)); in writeDepth() 841 blendFactor.x = Min(As<UShort4>(blendFactor.x), As<UShort4>(current.w)); in blendFactor() 937 c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); in readPixel() 951 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel() [all …]
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D | SamplerCore.cpp | 140 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); in sampleTexture() 141 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); in sampleTexture() 142 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); in sampleTexture() 150 c[component] = As<UShort4>(c[component]) >> 4; in sampleTexture() 319 c.x = Float4(As<UShort4>(cs.x)) * Float4(1.0f / 0xF800); in sampleTexture() 320 c.y = Float4(As<UShort4>(cs.y)) * Float4(1.0f / 0xFC00); in sampleTexture() 321 c.z = Float4(As<UShort4>(cs.z)) * Float4(1.0f / 0xF800); in sampleTexture() 352 c.y = As<Float4>(UInt4(0)); in sampleTexture() 359 c.z = As<Float4>(UInt4(0)); in sampleTexture() 418 …Pointer<Byte> mipmap = texture + OFFSET(Texture, mipmap) + (As<Int>(Extract(lod, i)) + baseLevel) … in textureSize() [all …]
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D | VertexProgram.cpp | 84 vertexID = Insert(vertexID, As<Int>(index), 0); in program() 85 vertexID = Insert(vertexID, As<Int>(index + 1), 1); in program() 86 vertexID = Insert(vertexID, As<Int>(index + 2), 2); in program() 87 vertexID = Insert(vertexID, As<Int>(index + 3), 3); in program() 468 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); in program() 469 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in program() 470 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in program() 471 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in program() 475 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); in program() 476 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in program() [all …]
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D | VertexRoutine.cpp | 178 if(stream.count >= 1) v.x = As<Float4>(Int4(v.x)); in readStream() 179 if(stream.count >= 2) v.x = As<Float4>(Int4(v.y)); in readStream() 180 if(stream.count >= 3) v.x = As<Float4>(Int4(v.z)); in readStream() 181 if(stream.count >= 4) v.x = As<Float4>(Int4(v.w)); in readStream() 184 if(stream.count >= 1) v.x = As<Float4>(UInt4(v.x)); in readStream() 185 if(stream.count >= 2) v.x = As<Float4>(UInt4(v.y)); in readStream() 186 if(stream.count >= 3) v.x = As<Float4>(UInt4(v.z)); in readStream() 187 if(stream.count >= 4) v.x = As<Float4>(UInt4(v.w)); in readStream() 215 v.x = As<Float4>(Int4(*Pointer<Byte4>(source0))); in readStream() 216 v.y = As<Float4>(Int4(*Pointer<Byte4>(source1))); in readStream() [all …]
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/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 124 x0 = Min(x0, As<Float4>(Int4(0x43010000))); // 129.00000e+0f in exponential2() 125 x0 = Max(x0, As<Float4>(Int4(0xC2FDFFFF))); // -126.99999e+0f in exponential2() 128 …Float4 ii = As<Float4>((i + Int4(127)) << 23); // Add single-precision bias, and shift into expo… in exponential2() 133 Float4 ff = As<Float4>(Int4(0x3AF61905)); // 1.8775767e-3f in exponential2() 134 ff = ff * f + As<Float4>(Int4(0x3C134806)); // 8.9893397e-3f in exponential2() 135 ff = ff * f + As<Float4>(Int4(0x3D64AA23)); // 5.5826318e-2f in exponential2() 136 ff = ff * f + As<Float4>(Int4(0x3E75EAD4)); // 2.4015361e-1f in exponential2() 137 ff = ff * f + As<Float4>(Int4(0x3F31727B)); // 6.9315308e-1f in exponential2() 152 x1 = As<Float4>(As<Int4>(x0) & Int4(0x7F800000)); in logarithm2() 153 x1 = As<Float4>(As<UInt4>(x1) >> 8); in logarithm2() [all …]
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D | PixelRoutine.cpp | 356 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest() 369 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest() 375 equal = CmpGT(As<SByte8>(equal), As<SByte8>(value)); in stencilTest() 380 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest() 714 …Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16… in writeDepth() 715 …zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + z… in writeDepth() 716 Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue)); in writeDepth() 914 blendFactor.x = Min(As<UShort4>(blendFactor.x), As<UShort4>(current.w)); in blendFactor() 1010 c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); in readPixel() 1024 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel() [all …]
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D | SamplerCore.cpp | 140 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); in sampleTexture() 141 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); in sampleTexture() 142 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); in sampleTexture() 150 c[component] = As<UShort4>(c[component]) >> 4; in sampleTexture() 364 c.x = Float4(As<UShort4>(cs.x)) * Float4(1.0f / 0xF800); in sampleTexture() 365 c.y = Float4(As<UShort4>(cs.y)) * Float4(1.0f / 0xFC00); in sampleTexture() 366 c.z = Float4(As<UShort4>(cs.z)) * Float4(1.0f / 0xF800); in sampleTexture() 397 c.y = As<Float4>(UInt4(0)); in sampleTexture() 404 c.z = As<Float4>(UInt4(0)); in sampleTexture() 411 c.w = As<Float4>(UInt4(1)); in sampleTexture() [all …]
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D | VertexProgram.cpp | 91 vertexID = Insert(vertexID, As<Int>(index), 0); in program() 92 vertexID = Insert(vertexID, As<Int>(index + 1), 1); in program() 93 vertexID = Insert(vertexID, As<Int>(index + 2), 2); in program() 94 vertexID = Insert(vertexID, As<Int>(index + 3), 3); in program() 476 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); in program() 477 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in program() 478 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in program() 479 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in program() 483 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); in program() 484 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in program() [all …]
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D | VertexRoutine.cpp | 183 if(stream.count >= 1) v.x = As<Float4>(Int4(v.x)); in readStream() 184 if(stream.count >= 2) v.x = As<Float4>(Int4(v.y)); in readStream() 185 if(stream.count >= 3) v.x = As<Float4>(Int4(v.z)); in readStream() 186 if(stream.count >= 4) v.x = As<Float4>(Int4(v.w)); in readStream() 189 if(stream.count >= 1) v.x = As<Float4>(UInt4(v.x)); in readStream() 190 if(stream.count >= 2) v.x = As<Float4>(UInt4(v.y)); in readStream() 191 if(stream.count >= 3) v.x = As<Float4>(UInt4(v.z)); in readStream() 192 if(stream.count >= 4) v.x = As<Float4>(UInt4(v.w)); in readStream() 220 v.x = As<Float4>(Int4(*Pointer<Byte4>(source0))); in readStream() 221 v.y = As<Float4>(Int4(*Pointer<Byte4>(source1))); in readStream() [all …]
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/external/zlib/src/old/ |
D | visual-basic.txt | 32 Declare Function compress Lib "ZLIB.DLL" (ByVal compr As 33 String, comprLen As Any, ByVal buf As String, ByVal buflen 34 As Long) As Integer 36 As String, uncomprLen As Any, ByVal compr As String, ByVal 37 lcompr As Long) As Integer 38 Declare Function gzopen Lib "ZLIB.DLL" (ByVal filePath As 39 String, ByVal mode As String) As Long 40 Declare Function gzread Lib "ZLIB.DLL" (ByVal file As 41 Long, ByVal uncompr As String, ByVal uncomprLen As Integer) 42 As Integer [all …]
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/external/clang/test/SemaCXX/ |
D | cxx1y-generic-lambdas-variadics.cpp | 39 auto L = [](auto ... As) { in test() argument 44 auto L = [](auto A, auto B, auto ... As) { in test() argument 51 auto L = [](auto ... As) { in test() argument 52 print("\nL::As = ", As ...); in test() 53 return [](decltype(As) ... as, auto ... Bs) { in test() 64 auto L = [](auto A, auto ... As) { in test() argument 65 print("\nL::As = ", As ...); in test() 66 return [](decltype(As) ... as, decltype(A) a, auto ... Bs) { in test()
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D | unaddressable-functions.cpp | 53 template <typename Fn, typename... Args> void call(Fn F, Args... As) { in call() argument 54 F(As...); in call() 70 void callMem(Fn F, T t, Args... As) { in callMem() argument 71 (t.*F)(As...); in callMem() 93 template <typename Fn, typename... Args> auto call(Fn F, Args... As) { in call() argument 94 return F(As...); in call()
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/external/clang/test/CXX/dcl.dcl/dcl.spec/dcl.type/dcl.spec.auto/ |
D | p3-generic-lambda-1y.cpp | 9 auto GL2 = [](auto ... As) -> int { return vfoo(As...); }; in __anon6af0b3d40202() argument 10 auto GL3 = [](int i, char c, auto* ... As) -> int { return vfoo(As...); }; in __anon6af0b3d40302() argument 12 auto GL4 = [](int i, char c, auto* ... As) -> int { return vfoo(As...); }; in __anon6af0b3d40402() argument 18 auto GL2 = [](auto ... As) -> int { return vfoo(As...); }; in foo() argument
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/external/boringssl/src/third_party/wycheproof_testvectors/ |
D | dsa_test.txt | 885 # cases the modular inverse of 0 is simply 0. As a result there are 894 # cases the modular inverse of 0 is simply 0. As a result there are 903 # cases the modular inverse of 0 is simply 0. As a result there are 912 # cases the modular inverse of 0 is simply 0. As a result there are 921 # cases the modular inverse of 0 is simply 0. As a result there are 930 # cases the modular inverse of 0 is simply 0. As a result there are 939 # cases the modular inverse of 0 is simply 0. As a result there are 948 # cases the modular inverse of 0 is simply 0. As a result there are 957 # cases the modular inverse of 0 is simply 0. As a result there are 966 # cases the modular inverse of 0 is simply 0. As a result there are [all …]
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/external/turbine/javatests/com/google/turbine/lower/testdata/ |
D | annotation_scope.test | 1 === As.java === 3 public @interface As { 12 import a.As; 14 @As({A.class /* a.A */, Test.class /* Test is in scope */}) 18 @As(A.class /* Test$A */)
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/external/clang/lib/CodeGen/ |
D | EHScopeStack.h | 197 template <class T, class... As> 199 typedef std::tuple<typename DominatingValue<As>::saved_type...> SavedTuple; 206 return T{DominatingValue<As>::restore(CGF, std::get<Is>(Saved))...}; 210 restore(CGF, llvm::index_sequence_for<As...>()).Emit(CGF, flags); 214 ConditionalCleanup(typename DominatingValue<As>::saved_type... A) 273 template <class T, class... As> void pushCleanup(CleanupKind Kind, As... A) { 282 template <class T, class... As> 283 void pushCleanupTuple(CleanupKind Kind, std::tuple<As...> A) { 304 template <class T, class... As> 305 T *pushCleanupWithExtra(CleanupKind Kind, size_t N, As... A) {
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/external/pdfium/core/fxcrt/css/ |
D | cfx_cssstyleselector.cpp | 180 ToDisplay(pValue.As<CFX_CSSEnumValue>()->Value()); in ApplyProperty() 186 fFontSize = pValue.As<CFX_CSSNumberValue>()->Apply(fFontSize); in ApplyProperty() 189 ToFontSize(pValue.As<CFX_CSSEnumValue>()->Value(), fFontSize); in ApplyProperty() 194 RetainPtr<CFX_CSSNumberValue> v = pValue.As<CFX_CSSNumberValue>(); in ApplyProperty() 207 ToTextAlign(pValue.As<CFX_CSSEnumValue>()->Value()); in ApplyProperty() 218 ToFontWeight(pValue.As<CFX_CSSEnumValue>()->Value()); in ApplyProperty() 221 (int32_t)pValue.As<CFX_CSSNumberValue>()->Value() / 100; in ApplyProperty() 230 ToFontStyle(pValue.As<CFX_CSSEnumValue>()->Value()); in ApplyProperty() 236 pValue.As<CFX_CSSColorValue>()->Value(); in ApplyProperty() 326 ToVerticalAlign(pValue.As<CFX_CSSEnumValue>()->Value()); in ApplyProperty() [all …]
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/external/swiftshader/third_party/LLVM/test/Transforms/InstCombine/ |
D | phi-merge-gep.ll | 8 define void @foo(float* %Ar, float* %Ai, i64 %As, float* %Cr, float* %Ci, i64 %Cs, i64 %n) nounwind… 12 %2 = mul i64 %n, %As ; <i64> [#uses=1] 14 %4 = mul i64 %n, %As ; <i64> [#uses=1] 17 %7 = mul i64 %6, %As ; <i64> [#uses=1] 20 %10 = mul i64 %9, %As ; <i64> [#uses=1] 65 %46 = getelementptr inbounds float* %A0r.0, i64 %As ; <float*> [#uses=1] 66 %47 = getelementptr inbounds float* %A0i.0, i64 %As ; <float*> [#uses=1] 67 %48 = getelementptr inbounds float* %A1r.0, i64 %As ; <float*> [#uses=1] 68 %49 = getelementptr inbounds float* %A1i.0, i64 %As ; <float*> [#uses=1] 69 %50 = getelementptr inbounds float* %A2r.0, i64 %As ; <float*> [#uses=1] [all …]
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/external/harfbuzz_ng/src/ |
D | hb-ot-shape-complex-myanmar-machine.rl | 42 As = 18; 68 k = (Ra As H); # Kinzi 72 medial_group = MY? MR? MW? MH? As?; 73 main_vowel_group = (VPre.VS?)* VAbv* VBlw* A* (DB As?)?; 74 post_vowel_group = VPst MH? As* VAbv* A* (DB As?)?; 75 pwo_tone_group = PT A* DB? As?; 77 complex_syllable_tail = As* medial_group main_vowel_group post_vowel_group* pwo_tone_group* V* j?;
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/external/swiftshader/third_party/llvm-7.0/llvm/test/Transforms/InstCombine/ |
D | phi-merge-gep.ll | 8 define void @foo(float* %Ar, float* %Ai, i64 %As, float* %Cr, float* %Ci, i64 %Cs, i64 %n) nounwind… 12 %2 = mul i64 %n, %As ; <i64> [#uses=1] 14 %4 = mul i64 %n, %As ; <i64> [#uses=1] 17 %7 = mul i64 %6, %As ; <i64> [#uses=1] 20 %10 = mul i64 %9, %As ; <i64> [#uses=1] 65 %46 = getelementptr inbounds float, float* %A0r.0, i64 %As ; <float*> [#uses=1] 66 %47 = getelementptr inbounds float, float* %A0i.0, i64 %As ; <float*> [#uses=1] 67 %48 = getelementptr inbounds float, float* %A1r.0, i64 %As ; <float*> [#uses=1] 68 %49 = getelementptr inbounds float, float* %A1i.0, i64 %As ; <float*> [#uses=1] 69 %50 = getelementptr inbounds float, float* %A2r.0, i64 %As ; <float*> [#uses=1] [all …]
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/external/llvm/test/Transforms/InstCombine/ |
D | phi-merge-gep.ll | 8 define void @foo(float* %Ar, float* %Ai, i64 %As, float* %Cr, float* %Ci, i64 %Cs, i64 %n) nounwind… 12 %2 = mul i64 %n, %As ; <i64> [#uses=1] 14 %4 = mul i64 %n, %As ; <i64> [#uses=1] 17 %7 = mul i64 %6, %As ; <i64> [#uses=1] 20 %10 = mul i64 %9, %As ; <i64> [#uses=1] 65 %46 = getelementptr inbounds float, float* %A0r.0, i64 %As ; <float*> [#uses=1] 66 %47 = getelementptr inbounds float, float* %A0i.0, i64 %As ; <float*> [#uses=1] 67 %48 = getelementptr inbounds float, float* %A1r.0, i64 %As ; <float*> [#uses=1] 68 %49 = getelementptr inbounds float, float* %A1i.0, i64 %As ; <float*> [#uses=1] 69 %50 = getelementptr inbounds float, float* %A2r.0, i64 %As ; <float*> [#uses=1] [all …]
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/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/Support/ |
D | Errno.h | 35 const Args &... As) -> decltype(F(As...)) { 36 decltype(F(As...)) Res; 39 Res = F(As...);
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/external/swiftshader/src/WSI/ |
D | FrameBuffer.cpp | 221 Short4 c0 = As<UShort4>(Swizzle(*Pointer<Short4>(s + 0), 0xC6)) >> 8; in copyRoutine() 222 Short4 c1 = As<UShort4>(Swizzle(*Pointer<Short4>(s + 8), 0xC6)) >> 8; in copyRoutine() 224 *Pointer<Int2>(d) = As<Int2>(PackUnsigned(c0, c1)); in copyRoutine() 266 Short4 c = As<UShort4>(Swizzle(*Pointer<Short4>(s), 0xC6)) >> 8; in copyRoutine() 268 *Pointer<Int>(d) = Int(As<Int2>(PackUnsigned(c, c))); in copyRoutine() 326 *Pointer<Int2>(d) = As<Int2>(PackUnsigned(c0, c1)); in copyRoutine() 370 *Pointer<Int>(d) = Int(As<Int2>(PackUnsigned(c, c))); in copyRoutine() 420 Int c = Int(As<Int2>(PackUnsigned(cc, cc))); in copyRoutine() 507 c2 = Unpack(As<Byte4>(rgb)); in blend() 515 c1 = As<Short4>(As<UShort4>(c1) >> 9); in blend() [all …]
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/external/swiftshader/src/Main/ |
D | FrameBuffer.cpp | 224 Short4 c0 = As<UShort4>(Swizzle(*Pointer<Short4>(s + 0), 0xC6)) >> 8; in copyRoutine() 225 Short4 c1 = As<UShort4>(Swizzle(*Pointer<Short4>(s + 8), 0xC6)) >> 8; in copyRoutine() 227 *Pointer<Int2>(d) = As<Int2>(PackUnsigned(c0, c1)); in copyRoutine() 271 Short4 c = As<UShort4>(Swizzle(*Pointer<Short4>(s), 0xC6)) >> 8; in copyRoutine() 273 *Pointer<Int>(d) = Int(As<Int2>(PackUnsigned(c, c))); in copyRoutine() 335 *Pointer<Int2>(d) = As<Int2>(PackUnsigned(c0, c1)); in copyRoutine() 381 *Pointer<Int>(d) = Int(As<Int2>(PackUnsigned(c, c))); in copyRoutine() 475 Int c = Int(As<Int2>(PackUnsigned(cc, cc))); in copyRoutine() 564 c2 = Unpack(As<Byte4>(rgb)); in blend() 572 c1 = As<Short4>(As<UShort4>(c1) >> 9); in blend() [all …]
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