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/external/swiftshader/src/Pipeline/
DShaderCore.cpp124 x0 = Min(x0, As<Float4>(Int4(0x43010000))); // 129.00000e+0f in exponential2()
125 x0 = Max(x0, As<Float4>(Int4(0xC2FDFFFF))); // -126.99999e+0f in exponential2()
128 …Float4 ii = As<Float4>((i + Int4(127)) << 23); // Add single-precision bias, and shift into expo… in exponential2()
133 Float4 ff = As<Float4>(Int4(0x3AF61905)); // 1.8775767e-3f in exponential2()
134 ff = ff * f + As<Float4>(Int4(0x3C134806)); // 8.9893397e-3f in exponential2()
135 ff = ff * f + As<Float4>(Int4(0x3D64AA23)); // 5.5826318e-2f in exponential2()
136 ff = ff * f + As<Float4>(Int4(0x3E75EAD4)); // 2.4015361e-1f in exponential2()
137 ff = ff * f + As<Float4>(Int4(0x3F31727B)); // 6.9315308e-1f in exponential2()
152 x1 = As<Float4>(As<Int4>(x0) & Int4(0x7F800000)); in logarithm2()
153 x1 = As<Float4>(As<UInt4>(x1) >> 8); in logarithm2()
[all …]
DPixelRoutine.cpp356 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest()
369 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest()
375 equal = CmpGT(As<SByte8>(equal), As<SByte8>(value)); in stencilTest()
380 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest()
641 …Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16… in writeDepth()
642 …zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + z… in writeDepth()
643 Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue)); in writeDepth()
841 blendFactor.x = Min(As<UShort4>(blendFactor.x), As<UShort4>(current.w)); in blendFactor()
937 c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); in readPixel()
951 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel()
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DSamplerCore.cpp140 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); in sampleTexture()
141 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); in sampleTexture()
142 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); in sampleTexture()
150 c[component] = As<UShort4>(c[component]) >> 4; in sampleTexture()
319 c.x = Float4(As<UShort4>(cs.x)) * Float4(1.0f / 0xF800); in sampleTexture()
320 c.y = Float4(As<UShort4>(cs.y)) * Float4(1.0f / 0xFC00); in sampleTexture()
321 c.z = Float4(As<UShort4>(cs.z)) * Float4(1.0f / 0xF800); in sampleTexture()
352 c.y = As<Float4>(UInt4(0)); in sampleTexture()
359 c.z = As<Float4>(UInt4(0)); in sampleTexture()
418 …Pointer<Byte> mipmap = texture + OFFSET(Texture, mipmap) + (As<Int>(Extract(lod, i)) + baseLevel) … in textureSize()
[all …]
DVertexProgram.cpp84 vertexID = Insert(vertexID, As<Int>(index), 0); in program()
85 vertexID = Insert(vertexID, As<Int>(index + 1), 1); in program()
86 vertexID = Insert(vertexID, As<Int>(index + 2), 2); in program()
87 vertexID = Insert(vertexID, As<Int>(index + 3), 3); in program()
468 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); in program()
469 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in program()
470 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in program()
471 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in program()
475 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); in program()
476 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in program()
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DVertexRoutine.cpp178 if(stream.count >= 1) v.x = As<Float4>(Int4(v.x)); in readStream()
179 if(stream.count >= 2) v.x = As<Float4>(Int4(v.y)); in readStream()
180 if(stream.count >= 3) v.x = As<Float4>(Int4(v.z)); in readStream()
181 if(stream.count >= 4) v.x = As<Float4>(Int4(v.w)); in readStream()
184 if(stream.count >= 1) v.x = As<Float4>(UInt4(v.x)); in readStream()
185 if(stream.count >= 2) v.x = As<Float4>(UInt4(v.y)); in readStream()
186 if(stream.count >= 3) v.x = As<Float4>(UInt4(v.z)); in readStream()
187 if(stream.count >= 4) v.x = As<Float4>(UInt4(v.w)); in readStream()
215 v.x = As<Float4>(Int4(*Pointer<Byte4>(source0))); in readStream()
216 v.y = As<Float4>(Int4(*Pointer<Byte4>(source1))); in readStream()
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/external/swiftshader/src/Shader/
DShaderCore.cpp124 x0 = Min(x0, As<Float4>(Int4(0x43010000))); // 129.00000e+0f in exponential2()
125 x0 = Max(x0, As<Float4>(Int4(0xC2FDFFFF))); // -126.99999e+0f in exponential2()
128 …Float4 ii = As<Float4>((i + Int4(127)) << 23); // Add single-precision bias, and shift into expo… in exponential2()
133 Float4 ff = As<Float4>(Int4(0x3AF61905)); // 1.8775767e-3f in exponential2()
134 ff = ff * f + As<Float4>(Int4(0x3C134806)); // 8.9893397e-3f in exponential2()
135 ff = ff * f + As<Float4>(Int4(0x3D64AA23)); // 5.5826318e-2f in exponential2()
136 ff = ff * f + As<Float4>(Int4(0x3E75EAD4)); // 2.4015361e-1f in exponential2()
137 ff = ff * f + As<Float4>(Int4(0x3F31727B)); // 6.9315308e-1f in exponential2()
152 x1 = As<Float4>(As<Int4>(x0) & Int4(0x7F800000)); in logarithm2()
153 x1 = As<Float4>(As<UInt4>(x1) >> 8); in logarithm2()
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DPixelRoutine.cpp356 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest()
369 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest()
375 equal = CmpGT(As<SByte8>(equal), As<SByte8>(value)); in stencilTest()
380 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest()
714 …Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16… in writeDepth()
715 …zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + z… in writeDepth()
716 Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue)); in writeDepth()
914 blendFactor.x = Min(As<UShort4>(blendFactor.x), As<UShort4>(current.w)); in blendFactor()
1010 c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); in readPixel()
1024 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel()
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DSamplerCore.cpp140 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); in sampleTexture()
141 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); in sampleTexture()
142 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); in sampleTexture()
150 c[component] = As<UShort4>(c[component]) >> 4; in sampleTexture()
364 c.x = Float4(As<UShort4>(cs.x)) * Float4(1.0f / 0xF800); in sampleTexture()
365 c.y = Float4(As<UShort4>(cs.y)) * Float4(1.0f / 0xFC00); in sampleTexture()
366 c.z = Float4(As<UShort4>(cs.z)) * Float4(1.0f / 0xF800); in sampleTexture()
397 c.y = As<Float4>(UInt4(0)); in sampleTexture()
404 c.z = As<Float4>(UInt4(0)); in sampleTexture()
411 c.w = As<Float4>(UInt4(1)); in sampleTexture()
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DVertexProgram.cpp91 vertexID = Insert(vertexID, As<Int>(index), 0); in program()
92 vertexID = Insert(vertexID, As<Int>(index + 1), 1); in program()
93 vertexID = Insert(vertexID, As<Int>(index + 2), 2); in program()
94 vertexID = Insert(vertexID, As<Int>(index + 3), 3); in program()
476 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); in program()
477 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in program()
478 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in program()
479 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in program()
483 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); in program()
484 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in program()
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DVertexRoutine.cpp183 if(stream.count >= 1) v.x = As<Float4>(Int4(v.x)); in readStream()
184 if(stream.count >= 2) v.x = As<Float4>(Int4(v.y)); in readStream()
185 if(stream.count >= 3) v.x = As<Float4>(Int4(v.z)); in readStream()
186 if(stream.count >= 4) v.x = As<Float4>(Int4(v.w)); in readStream()
189 if(stream.count >= 1) v.x = As<Float4>(UInt4(v.x)); in readStream()
190 if(stream.count >= 2) v.x = As<Float4>(UInt4(v.y)); in readStream()
191 if(stream.count >= 3) v.x = As<Float4>(UInt4(v.z)); in readStream()
192 if(stream.count >= 4) v.x = As<Float4>(UInt4(v.w)); in readStream()
220 v.x = As<Float4>(Int4(*Pointer<Byte4>(source0))); in readStream()
221 v.y = As<Float4>(Int4(*Pointer<Byte4>(source1))); in readStream()
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/external/zlib/src/old/
Dvisual-basic.txt32 Declare Function compress Lib "ZLIB.DLL" (ByVal compr As
33 String, comprLen As Any, ByVal buf As String, ByVal buflen
34 As Long) As Integer
36 As String, uncomprLen As Any, ByVal compr As String, ByVal
37 lcompr As Long) As Integer
38 Declare Function gzopen Lib "ZLIB.DLL" (ByVal filePath As
39 String, ByVal mode As String) As Long
40 Declare Function gzread Lib "ZLIB.DLL" (ByVal file As
41 Long, ByVal uncompr As String, ByVal uncomprLen As Integer)
42 As Integer
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/external/clang/test/SemaCXX/
Dcxx1y-generic-lambdas-variadics.cpp39 auto L = [](auto ... As) { in test() argument
44 auto L = [](auto A, auto B, auto ... As) { in test() argument
51 auto L = [](auto ... As) { in test() argument
52 print("\nL::As = ", As ...); in test()
53 return [](decltype(As) ... as, auto ... Bs) { in test()
64 auto L = [](auto A, auto ... As) { in test() argument
65 print("\nL::As = ", As ...); in test()
66 return [](decltype(As) ... as, decltype(A) a, auto ... Bs) { in test()
Dunaddressable-functions.cpp53 template <typename Fn, typename... Args> void call(Fn F, Args... As) { in call() argument
54 F(As...); in call()
70 void callMem(Fn F, T t, Args... As) { in callMem() argument
71 (t.*F)(As...); in callMem()
93 template <typename Fn, typename... Args> auto call(Fn F, Args... As) { in call() argument
94 return F(As...); in call()
/external/clang/test/CXX/dcl.dcl/dcl.spec/dcl.type/dcl.spec.auto/
Dp3-generic-lambda-1y.cpp9 auto GL2 = [](auto ... As) -> int { return vfoo(As...); }; in __anon6af0b3d40202() argument
10 auto GL3 = [](int i, char c, auto* ... As) -> int { return vfoo(As...); }; in __anon6af0b3d40302() argument
12 auto GL4 = [](int i, char c, auto* ... As) -> int { return vfoo(As...); }; in __anon6af0b3d40402() argument
18 auto GL2 = [](auto ... As) -> int { return vfoo(As...); }; in foo() argument
/external/boringssl/src/third_party/wycheproof_testvectors/
Ddsa_test.txt885 # cases the modular inverse of 0 is simply 0. As a result there are
894 # cases the modular inverse of 0 is simply 0. As a result there are
903 # cases the modular inverse of 0 is simply 0. As a result there are
912 # cases the modular inverse of 0 is simply 0. As a result there are
921 # cases the modular inverse of 0 is simply 0. As a result there are
930 # cases the modular inverse of 0 is simply 0. As a result there are
939 # cases the modular inverse of 0 is simply 0. As a result there are
948 # cases the modular inverse of 0 is simply 0. As a result there are
957 # cases the modular inverse of 0 is simply 0. As a result there are
966 # cases the modular inverse of 0 is simply 0. As a result there are
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/external/turbine/javatests/com/google/turbine/lower/testdata/
Dannotation_scope.test1 === As.java ===
3 public @interface As {
12 import a.As;
14 @As({A.class /* a.A */, Test.class /* Test is in scope */})
18 @As(A.class /* Test$A */)
/external/clang/lib/CodeGen/
DEHScopeStack.h197 template <class T, class... As>
199 typedef std::tuple<typename DominatingValue<As>::saved_type...> SavedTuple;
206 return T{DominatingValue<As>::restore(CGF, std::get<Is>(Saved))...};
210 restore(CGF, llvm::index_sequence_for<As...>()).Emit(CGF, flags);
214 ConditionalCleanup(typename DominatingValue<As>::saved_type... A)
273 template <class T, class... As> void pushCleanup(CleanupKind Kind, As... A) {
282 template <class T, class... As>
283 void pushCleanupTuple(CleanupKind Kind, std::tuple<As...> A) {
304 template <class T, class... As>
305 T *pushCleanupWithExtra(CleanupKind Kind, size_t N, As... A) {
/external/pdfium/core/fxcrt/css/
Dcfx_cssstyleselector.cpp180 ToDisplay(pValue.As<CFX_CSSEnumValue>()->Value()); in ApplyProperty()
186 fFontSize = pValue.As<CFX_CSSNumberValue>()->Apply(fFontSize); in ApplyProperty()
189 ToFontSize(pValue.As<CFX_CSSEnumValue>()->Value(), fFontSize); in ApplyProperty()
194 RetainPtr<CFX_CSSNumberValue> v = pValue.As<CFX_CSSNumberValue>(); in ApplyProperty()
207 ToTextAlign(pValue.As<CFX_CSSEnumValue>()->Value()); in ApplyProperty()
218 ToFontWeight(pValue.As<CFX_CSSEnumValue>()->Value()); in ApplyProperty()
221 (int32_t)pValue.As<CFX_CSSNumberValue>()->Value() / 100; in ApplyProperty()
230 ToFontStyle(pValue.As<CFX_CSSEnumValue>()->Value()); in ApplyProperty()
236 pValue.As<CFX_CSSColorValue>()->Value(); in ApplyProperty()
326 ToVerticalAlign(pValue.As<CFX_CSSEnumValue>()->Value()); in ApplyProperty()
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/external/swiftshader/third_party/LLVM/test/Transforms/InstCombine/
Dphi-merge-gep.ll8 define void @foo(float* %Ar, float* %Ai, i64 %As, float* %Cr, float* %Ci, i64 %Cs, i64 %n) nounwind…
12 %2 = mul i64 %n, %As ; <i64> [#uses=1]
14 %4 = mul i64 %n, %As ; <i64> [#uses=1]
17 %7 = mul i64 %6, %As ; <i64> [#uses=1]
20 %10 = mul i64 %9, %As ; <i64> [#uses=1]
65 %46 = getelementptr inbounds float* %A0r.0, i64 %As ; <float*> [#uses=1]
66 %47 = getelementptr inbounds float* %A0i.0, i64 %As ; <float*> [#uses=1]
67 %48 = getelementptr inbounds float* %A1r.0, i64 %As ; <float*> [#uses=1]
68 %49 = getelementptr inbounds float* %A1i.0, i64 %As ; <float*> [#uses=1]
69 %50 = getelementptr inbounds float* %A2r.0, i64 %As ; <float*> [#uses=1]
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/external/harfbuzz_ng/src/
Dhb-ot-shape-complex-myanmar-machine.rl42 As = 18;
68 k = (Ra As H); # Kinzi
72 medial_group = MY? MR? MW? MH? As?;
73 main_vowel_group = (VPre.VS?)* VAbv* VBlw* A* (DB As?)?;
74 post_vowel_group = VPst MH? As* VAbv* A* (DB As?)?;
75 pwo_tone_group = PT A* DB? As?;
77 complex_syllable_tail = As* medial_group main_vowel_group post_vowel_group* pwo_tone_group* V* j?;
/external/swiftshader/third_party/llvm-7.0/llvm/test/Transforms/InstCombine/
Dphi-merge-gep.ll8 define void @foo(float* %Ar, float* %Ai, i64 %As, float* %Cr, float* %Ci, i64 %Cs, i64 %n) nounwind…
12 %2 = mul i64 %n, %As ; <i64> [#uses=1]
14 %4 = mul i64 %n, %As ; <i64> [#uses=1]
17 %7 = mul i64 %6, %As ; <i64> [#uses=1]
20 %10 = mul i64 %9, %As ; <i64> [#uses=1]
65 %46 = getelementptr inbounds float, float* %A0r.0, i64 %As ; <float*> [#uses=1]
66 %47 = getelementptr inbounds float, float* %A0i.0, i64 %As ; <float*> [#uses=1]
67 %48 = getelementptr inbounds float, float* %A1r.0, i64 %As ; <float*> [#uses=1]
68 %49 = getelementptr inbounds float, float* %A1i.0, i64 %As ; <float*> [#uses=1]
69 %50 = getelementptr inbounds float, float* %A2r.0, i64 %As ; <float*> [#uses=1]
[all …]
/external/llvm/test/Transforms/InstCombine/
Dphi-merge-gep.ll8 define void @foo(float* %Ar, float* %Ai, i64 %As, float* %Cr, float* %Ci, i64 %Cs, i64 %n) nounwind…
12 %2 = mul i64 %n, %As ; <i64> [#uses=1]
14 %4 = mul i64 %n, %As ; <i64> [#uses=1]
17 %7 = mul i64 %6, %As ; <i64> [#uses=1]
20 %10 = mul i64 %9, %As ; <i64> [#uses=1]
65 %46 = getelementptr inbounds float, float* %A0r.0, i64 %As ; <float*> [#uses=1]
66 %47 = getelementptr inbounds float, float* %A0i.0, i64 %As ; <float*> [#uses=1]
67 %48 = getelementptr inbounds float, float* %A1r.0, i64 %As ; <float*> [#uses=1]
68 %49 = getelementptr inbounds float, float* %A1i.0, i64 %As ; <float*> [#uses=1]
69 %50 = getelementptr inbounds float, float* %A2r.0, i64 %As ; <float*> [#uses=1]
[all …]
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/Support/
DErrno.h35 const Args &... As) -> decltype(F(As...)) {
36 decltype(F(As...)) Res;
39 Res = F(As...);
/external/swiftshader/src/WSI/
DFrameBuffer.cpp221 Short4 c0 = As<UShort4>(Swizzle(*Pointer<Short4>(s + 0), 0xC6)) >> 8; in copyRoutine()
222 Short4 c1 = As<UShort4>(Swizzle(*Pointer<Short4>(s + 8), 0xC6)) >> 8; in copyRoutine()
224 *Pointer<Int2>(d) = As<Int2>(PackUnsigned(c0, c1)); in copyRoutine()
266 Short4 c = As<UShort4>(Swizzle(*Pointer<Short4>(s), 0xC6)) >> 8; in copyRoutine()
268 *Pointer<Int>(d) = Int(As<Int2>(PackUnsigned(c, c))); in copyRoutine()
326 *Pointer<Int2>(d) = As<Int2>(PackUnsigned(c0, c1)); in copyRoutine()
370 *Pointer<Int>(d) = Int(As<Int2>(PackUnsigned(c, c))); in copyRoutine()
420 Int c = Int(As<Int2>(PackUnsigned(cc, cc))); in copyRoutine()
507 c2 = Unpack(As<Byte4>(rgb)); in blend()
515 c1 = As<Short4>(As<UShort4>(c1) >> 9); in blend()
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/external/swiftshader/src/Main/
DFrameBuffer.cpp224 Short4 c0 = As<UShort4>(Swizzle(*Pointer<Short4>(s + 0), 0xC6)) >> 8; in copyRoutine()
225 Short4 c1 = As<UShort4>(Swizzle(*Pointer<Short4>(s + 8), 0xC6)) >> 8; in copyRoutine()
227 *Pointer<Int2>(d) = As<Int2>(PackUnsigned(c0, c1)); in copyRoutine()
271 Short4 c = As<UShort4>(Swizzle(*Pointer<Short4>(s), 0xC6)) >> 8; in copyRoutine()
273 *Pointer<Int>(d) = Int(As<Int2>(PackUnsigned(c, c))); in copyRoutine()
335 *Pointer<Int2>(d) = As<Int2>(PackUnsigned(c0, c1)); in copyRoutine()
381 *Pointer<Int>(d) = Int(As<Int2>(PackUnsigned(c, c))); in copyRoutine()
475 Int c = Int(As<Int2>(PackUnsigned(cc, cc))); in copyRoutine()
564 c2 = Unpack(As<Byte4>(rgb)); in blend()
572 c1 = As<Short4>(As<UShort4>(c1) >> 9); in blend()
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