Home
last modified time | relevance | path

Searched refs:Attenuation0 (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DDevice8.hpp202 Attenuation0 = light.Attenuation0; in operator =()
DDirect3DDevice8.cpp1743 light.Attenuation0 = 0; in LightEnable()
4648 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
4654 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.hpp236 Attenuation0 = light.Attenuation0; in operator =()
DDirect3DDevice9.cpp2192 light.Attenuation0 = 0; in LightEnable()
5965 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
5971 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
/external/swiftshader/include/Direct3D/
Dd3d8types.h176 float Attenuation0; /* Constant attenuation */ member
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_dump.c308 lit->Attenuation0,lit->Attenuation1,lit->Attenuation2, in nine_dump_D3DLIGHT9()
Dnine_ff.c1929 dst[32 + l * 8].y = light->Attenuation0; in nine_ff_load_lights()
Ddevice9.c2094 pLight->Attenuation0 == 0.0f && in NineDevice9_SetLight()
/external/mesa3d/include/D3D9/
Dd3d9types.h1627 float Attenuation0; member