Searched refs:Attenuation0 (Results 1 – 9 of 9) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.hpp | 202 Attenuation0 = light.Attenuation0; in operator =()
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D | Direct3DDevice8.cpp | 1743 light.Attenuation0 = 0; in LightEnable() 4648 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights() 4654 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.hpp | 236 Attenuation0 = light.Attenuation0; in operator =()
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D | Direct3DDevice9.cpp | 2192 light.Attenuation0 = 0; in LightEnable() 5965 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights() 5971 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
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/external/swiftshader/include/Direct3D/ |
D | d3d8types.h | 176 float Attenuation0; /* Constant attenuation */ member
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_dump.c | 308 lit->Attenuation0,lit->Attenuation1,lit->Attenuation2, in nine_dump_D3DLIGHT9()
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D | nine_ff.c | 1929 dst[32 + l * 8].y = light->Attenuation0; in nine_ff_load_lights()
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D | device9.c | 2094 pLight->Attenuation0 == 0.0f && in NineDevice9_SetLight()
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/external/mesa3d/include/D3D9/ |
D | d3d9types.h | 1627 float Attenuation0; member
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