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Searched refs:Attenuation1 (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DDevice8.hpp203 Attenuation1 = light.Attenuation1; in operator =()
DDirect3DDevice8.cpp1744 light.Attenuation1 = 0; in LightEnable()
4648 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
4654 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.hpp237 Attenuation1 = light.Attenuation1; in operator =()
DDirect3DDevice9.cpp2193 light.Attenuation1 = 0; in LightEnable()
5965 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
5971 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
/external/swiftshader/include/Direct3D/
Dd3d8types.h177 float Attenuation1; /* Linear attenuation */ member
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_dump.c308 lit->Attenuation0,lit->Attenuation1,lit->Attenuation2, in nine_dump_D3DLIGHT9()
Dnine_ff.c1930 dst[32 + l * 8].z = light->Attenuation1; in nine_ff_load_lights()
Ddevice9.c2095 pLight->Attenuation1 == 0.0f && in NineDevice9_SetLight()
/external/mesa3d/include/D3D9/
Dd3d9types.h1628 float Attenuation1; member