Searched refs:Attenuation2 (Results 1 – 9 of 9) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.hpp | 204 Attenuation2 = light.Attenuation2; in operator =()
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D | Direct3DDevice8.cpp | 1745 light.Attenuation2 = 0; in LightEnable() 4648 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights() 4654 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.hpp | 238 Attenuation2 = light.Attenuation2; in operator =()
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D | Direct3DDevice9.cpp | 2194 light.Attenuation2 = 0; in LightEnable() 5965 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights() 5971 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
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/external/swiftshader/include/Direct3D/ |
D | d3d8types.h | 178 float Attenuation2; /* Quadratic attenuation */ member
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_dump.c | 308 lit->Attenuation0,lit->Attenuation1,lit->Attenuation2, in nine_dump_D3DLIGHT9()
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D | nine_ff.c | 1931 dst[32 + l * 8].w = light->Attenuation2; in nine_ff_load_lights()
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D | device9.c | 2096 pLight->Attenuation2 == 0.0f) { in NineDevice9_SetLight()
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/external/mesa3d/include/D3D9/ |
D | d3d9types.h | 1629 float Attenuation2; member
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