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Searched refs:Attenuation2 (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DDevice8.hpp204 Attenuation2 = light.Attenuation2; in operator =()
DDirect3DDevice8.cpp1745 light.Attenuation2 = 0; in LightEnable()
4648 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
4654 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.hpp238 Attenuation2 = light.Attenuation2; in operator =()
DDirect3DDevice9.cpp2194 light.Attenuation2 = 0; in LightEnable()
5965 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
5971 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); in bindLights()
/external/swiftshader/include/Direct3D/
Dd3d8types.h178 float Attenuation2; /* Quadratic attenuation */ member
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_dump.c308 lit->Attenuation0,lit->Attenuation1,lit->Attenuation2, in nine_dump_D3DLIGHT9()
Dnine_ff.c1931 dst[32 + l * 8].w = light->Attenuation2; in nine_ff_load_lights()
Ddevice9.c2096 pLight->Attenuation2 == 0.0f) { in NineDevice9_SetLight()
/external/mesa3d/include/D3D9/
Dd3d9types.h1629 float Attenuation2; member