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Searched refs:AttributeBindings (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshaderobj.c288 prog->AttributeBindings = string_to_uint_map_ctor(); in init_shader_program()
364 if (shProg->AttributeBindings) { in _mesa_free_shader_program_data()
365 string_to_uint_map_dtor(shProg->AttributeBindings); in _mesa_free_shader_program_data()
366 shProg->AttributeBindings = NULL; in _mesa_free_shader_program_data()
Dshader_query.cpp91 shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name); in bind_attrib_location()
Dmtypes.h2939 struct string_to_uint_map *AttributeBindings; member
/external/mesa3d/src/compiler/glsl/
Dshader_cache.cpp158 prog->AttributeBindings->iterate(create_binding_str, &buf); in shader_cache_read_program_metadata()
Dstandalone.cpp455 whole_program->AttributeBindings = new string_to_uint_map; in standalone_compile_shader()
615 delete whole_program->AttributeBindings; in standalone_compiler_cleanup()
Dserialize.cpp699 write_hash_table(metadata, prog->AttributeBindings); in write_hash_tables()
707 read_hash_table(metadata, prog->AttributeBindings); in read_hash_tables()
Dlinker.cpp2694 if (prog->AttributeBindings->get(binding, var->name)) { in assign_attribute_or_color_locations()