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Searched refs:BASSM (Results 1 – 8 of 8) sorted by relevance

/external/v8/src/s390/
Dsimulator-s390.h475 EVALUATE(BASSM);
Dconstants-s390.h1484 V(bassm, BASSM, 0x0C) /* type = RR BRANCH AND SAVE AND SET MODE */ \
Dsimulator-s390.cc766 EvalTable[BASSM] = &Simulator::Evaluate_BASSM; in EvalTableInit()
3264 EVALUATE(BASSM) { in EVALUATE() argument
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/SystemZ/
DSystemZScheduleZ196.td661 def : InstRW<[WLat1, FXU2, LSU, GroupAlone], (instregex "BASSM$")>;
DSystemZScheduleZEC12.td674 def : InstRW<[WLat1, FXU2, LSU, GroupAlone], (instregex "BASSM$")>;
DSystemZScheduleZ13.td700 def : InstRW<[WLat1, FXa2, FXb, GroupAlone], (instregex "BASSM$")>;
DSystemZScheduleZ14.td719 def : InstRW<[WLat1, FXa2, FXb, GroupAlone], (instregex "BASSM$")>;
DSystemZInstrInfo.td1960 def BASSM : CallRR<"bassm", 0x0C>;