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Searched refs:BaseUniformType (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderLoopTests.cpp62 static BaseUniformType getIntUniformType(int number) in getIntUniformType()
98 static BaseUniformType getFloatFractionUniformType(int number) in getFloatFractionUniformType()
288 LoopUniformSetup (std::vector<BaseUniformType>& types) in LoopUniformSetup()
295 std::vector<BaseUniformType> m_uniformInformations;
351 std::vector<BaseUniformType> uniformInformations; in createGenericLoopCase()
545 std::vector<BaseUniformType> uniformInformations; in createSpecialLoopCase()
586 BaseUniformType type; in createSpecialLoopCase()
DvktShaderRenderReturnTests.cpp124 ReturnTestUniformSetup (const BaseUniformType uniformType) in ReturnTestUniformSetup()
133 const BaseUniformType m_uniformType;
DvktShaderRenderDerivateTests.cpp931 LinearDerivateUniformSetup (bool useSampler, BaseUniformType usedDefaultUniform);
937 const BaseUniformType m_usedDefaultUniform;
940 LinearDerivateUniformSetup::LinearDerivateUniformSetup (bool useSampler, BaseUniformType usedDefaul… in LinearDerivateUniformSetup()
1091 BaseUniformType usedDefaultUniform);
1111 BaseUniformType usedDefaultUniform) in LinearDerivateCase()
1577 BaseUniformType usedDefaultUniform; in init()
DvktShaderRender.hpp306 enum BaseUniformType enum
484 BaseUniformType type);
DvktShaderRender.cpp824 void ShaderRenderCaseInstance::useUniform (deUint32 bindingLocation, BaseUniformType type) in useUniform()