Searched refs:BaseVector1 (Results 1 – 1 of 1) sorted by relevance
465 PVRTVECTOR3f BaseVector1, BaseVector2, AlignedVector; in PVRTVertexTangentBitangent() local479 BaseVector1.x = pfPosB[0] - pfPosA[0]; in PVRTVertexTangentBitangent()480 BaseVector1.y = pfPosB[1] - pfPosA[1]; in PVRTVertexTangentBitangent()481 BaseVector1.z = pfPosB[2] - pfPosA[2]; in PVRTVertexTangentBitangent()502 AlignedVector = BaseVector1; in PVRTVertexTangentBitangent()521 AlignedVector.x = BaseVector1.x + BaseVector2.x * fFac; in PVRTVertexTangentBitangent()522 AlignedVector.y = BaseVector1.y + BaseVector2.y * fFac; in PVRTVertexTangentBitangent()523 AlignedVector.z = BaseVector1.z + BaseVector2.z * fFac; in PVRTVertexTangentBitangent()