Searched refs:BeginRenderPass (Results 1 – 4 of 4) sorted by relevance
37 class BeginRenderPass : public CommandBuffer::Command class40 BeginRenderPass(VkRenderPass renderPass, VkFramebuffer framebuffer, VkRect2D renderArea, in BeginRenderPass() function in vk::BeginRenderPass50 ~BeginRenderPass() override in ~BeginRenderPass()490 addCommand<BeginRenderPass>(renderPass, framebuffer, renderArea, clearValueCount, clearValues); in beginRenderPass()
206 void BeginRenderPass(const VkRenderPassBeginInfo &info);
684 m_commandBuffer->BeginRenderPass(m_renderPassBeginInfo); in VKTriangleTest()2546 m_commandBuffer->BeginRenderPass(m_renderPassBeginInfo); in TEST_F()6719 m_commandBuffer->BeginRenderPass(m_renderPassBeginInfo); in TEST_F()7158 m_commandBuffer->BeginRenderPass(m_renderPassBeginInfo); in TEST_F()7270 m_commandBuffer->BeginRenderPass(rpbi); in TEST_F()7644 m_commandBuffer->BeginRenderPass(rpbinfo); in TEST_F()8882 m_commandBuffer->BeginRenderPass(m_renderPassBeginInfo); in TEST_F()9620 m_commandBuffer->BeginRenderPass(m_renderPassBeginInfo); in TEST_F()9792 m_commandBuffer->BeginRenderPass(m_renderPassBeginInfo); in TEST_F()9830 m_commandBuffer->BeginRenderPass(m_renderPassBeginInfo); in TEST_F()[all …]
233 m_commandBuffer->BeginRenderPass(m_renderPassBeginInfo); in DeviceCanDraw()1707 void VkCommandBufferObj::BeginRenderPass(const VkRenderPassBeginInfo &info) { in BeginRenderPass() function in VkCommandBufferObj