Home
last modified time | relevance | path

Searched refs:BindArchAction (Results 1 – 5 of 5) sorted by relevance

/external/clang/lib/Driver/
DAction.cpp49 void BindArchAction::anchor() {} in anchor()
51 BindArchAction::BindArchAction(Action *Input, const char *_ArchName) in BindArchAction() function in BindArchAction
DDriver.cpp1022 } else if (BindArchAction *BIA = dyn_cast<BindArchAction>(A)) { in PrintActions1()
1129 Inputs.push_back(C.MakeAction<BindArchAction>(Act, Archs[i])); in BuildUniversalActions()
2033 if (const BindArchAction *BAA = dyn_cast<BindArchAction>(A)) { in BuildJobsForActionNoCache()
/external/clang/include/clang/Driver/
DAction.h143 class BindArchAction : public Action {
150 BindArchAction(Action *Input, const char *ArchName);
/external/clang/lib/Frontend/
DCreateInvocationFromCommandLine.cpp72 if (isa<driver::BindArchAction>(A)) in createInvocationFromCommandLine()
/external/clang/docs/
DDriverInternals.rst171 second is BindArchAction, which conceptually alters the architecture