Searched refs:BindlessImages (Results 1 – 8 of 8) sorted by relevance
169 shader->Program->sh.BindlessImages[index].unit = in set_opaque_binding()171 shader->Program->sh.BindlessImages[index].bound = true; in set_opaque_binding()
1037 blob_write_bytes(metadata, &glprog->sh.BindlessImages[i], in write_shader_metadata()1095 glprog->sh.BindlessImages = in read_shader_metadata()1100 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i], in read_shader_metadata()
1417 shader->Program->sh.BindlessImages = in link_assign_uniform_storage()1421 shader->Program->sh.BindlessImages[j].access = in link_assign_uniform_storage()
279 if (prog->sh.BindlessImages) { in _mesa_delete_program()280 ralloc_free(prog->sh.BindlessImages); in _mesa_delete_program()
2603 prog->sh.BindlessImages[unit].data = in _mesa_associate_uniform_storage()
1192 &sh->Program->sh.BindlessImages[unit]; in _mesa_uniform()1375 struct gl_bindless_image *image = &prog->sh.BindlessImages[i]; in update_bound_bindless_image_flag()1504 &sh->Program->sh.BindlessImages[unit]; in _mesa_uniform_handle()
2197 struct gl_bindless_image *BindlessImages; member
615 struct gl_bindless_image *image = &prog->sh.BindlessImages[i]; in st_make_bound_images_resident()