Searched refs:BindlessSamplers (Results 1 – 10 of 10) sorted by relevance
150 shader->Program->sh.BindlessSamplers[index].unit = in set_opaque_binding()152 shader->Program->sh.BindlessSamplers[index].bound = true; in set_opaque_binding()
1030 blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i], in write_shader_metadata()1082 glprog->sh.BindlessSamplers = in read_shader_metadata()1087 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i], in read_shader_metadata()
1406 shader->Program->sh.BindlessSamplers = in link_assign_uniform_storage()1410 shader->Program->sh.BindlessSamplers[j].target = in link_assign_uniform_storage()
275 if (prog->sh.BindlessSamplers) { in _mesa_delete_program()276 ralloc_free(prog->sh.BindlessSamplers); in _mesa_delete_program()
2599 prog->sh.BindlessSamplers[unit].data = in _mesa_associate_uniform_storage()
1143 &sh->Program->sh.BindlessSamplers[unit]; in _mesa_uniform()1358 struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[i]; in update_bound_bindless_sampler_flag()1481 &sh->Program->sh.BindlessSamplers[unit]; in _mesa_uniform_handle()
737 &prog[i]->sh.BindlessSamplers[s]; in update_program_texture_state()
2189 struct gl_bindless_sampler *BindlessSamplers; member
127 struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[s]; in _mesa_update_shader_textures_used()
568 struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[i]; in st_make_bound_samplers_resident()