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Searched refs:BoundToTexture (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/egl/main/
Deglsurface.c506 surface->BoundToTexture = EGL_TRUE; in _eglBindTexImage()
524 if (!surf->BoundToTexture) in _eglReleaseTexImage()
542 surf->BoundToTexture = EGL_FALSE; in _eglReleaseTexImage()
Deglsurface.h98 EGLBoolean BoundToTexture; member