/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderImageLoadStoreTests.cpp | 452 GLuint BuildShaderProgram(GLenum type, const char* src) in BuildShaderProgram() function in gl4cts::__anonb00615420111::ShaderImageLoadStoreBase 5999 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Setup() 6000 m_fsp0 = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs0); in Setup() 6001 m_fsp1 = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs1); in Setup() 6137 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Run() 6138 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run() 6391 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Run() 6392 m_store_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_store_fs); in Run() 6393 m_load_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_load_fs); in Run()
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 398 GLuint BuildShaderProgram(GLenum type, const char* src) in BuildShaderProgram() function in gl4cts::es31compatibility::__anonf2ec32580111::ShaderImageLoadStoreBase 4419 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Setup() 4420 m_fsp0 = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs0); in Setup() 4421 m_fsp1 = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs1); in Setup()
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D | gl4cComputeShaderTests.cpp | 245 GLuint BuildShaderProgram(GLenum type, const std::string& source) in BuildShaderProgram() function in gl4cts::__anon2be2c54f0111::ComputeShaderBase 3115 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Run() 3121 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
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D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 243 GLuint BuildShaderProgram(GLenum type, const std::string& source) in BuildShaderProgram() function in gl4cts::es31compatibility::__anon8e100b6e0111::ShaderStorageBufferObjectBase 1096 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, vs); in RunIteration() 1155 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
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D | gl4cShaderStorageBufferObjectTests.cpp | 368 GLuint BuildShaderProgram(GLenum type, const std::string& source) in BuildShaderProgram() function in gl4cts::__anonb27e50980111::ShaderStorageBufferObjectBase 1155 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, vs); in RunIteration() 1218 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageLoadStoreTests.cpp | 392 GLuint BuildShaderProgram(GLenum type, const char* src) in BuildShaderProgram() function in glcts::__anon81fbf7530111::ShaderImageLoadStoreBase 4369 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Setup() 4370 m_fsp0 = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs0); in Setup() 4371 m_fsp1 = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs1); in Setup()
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D | es31cComputeShaderTests.cpp | 227 GLuint BuildShaderProgram(GLenum type, const std::string& source) in BuildShaderProgram() function in glcts::__anon85f048800111::ComputeShaderBase 2757 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Run() 2763 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
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D | es31cShaderStorageBufferObjectTests.cpp | 238 GLuint BuildShaderProgram(GLenum type, const std::string& source) in BuildShaderProgram() function in glcts::__anon5b1925490111::ShaderStorageBufferObjectBase 1092 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, vs); in RunIteration() 1151 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
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