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Searched refs:BuiltInPosition (Results 1 – 21 of 21) sorted by relevance

/external/spirv-llvm/lib/SPIRV/libSPIRV/
DSPIRVNameMapEnum.h352 add(BuiltInPosition, "BuiltInPosition"); in SPIRV_DEF_NAMEMAP()
Dspirv.hpp368 BuiltInPosition = 0, enumerator
DSPIRVEnum.h352 ADD_VEC_INIT(BuiltInPosition, { CapabilityShader }); in init()
DSPIRVIsValidEnum.h426 case BuiltInPosition: in isValid()
/external/shaderc/spirv-headers/include/spirv/1.1/
Dspirv.hpp397 BuiltInPosition = 0, enumerator
/external/deqp-deps/SPIRV-Headers/include/spirv/1.1/
Dspirv.hpp397 BuiltInPosition = 0, enumerator
/external/shaderc/spirv-headers/include/spirv/1.0/
Dspirv.hpp392 BuiltInPosition = 0, enumerator
/external/shaderc/spirv-headers/include/spirv/1.2/
Dspirv.hpp402 BuiltInPosition = 0, enumerator
/external/deqp-deps/SPIRV-Headers/include/spirv/1.0/
Dspirv.hpp392 BuiltInPosition = 0, enumerator
/external/deqp-deps/SPIRV-Headers/include/spirv/1.2/
Dspirv.hpp402 BuiltInPosition = 0, enumerator
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.1/
Dspirv.hpp397 BuiltInPosition = 0, enumerator
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.0/
Dspirv.hpp392 BuiltInPosition = 0, enumerator
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.2/
Dspirv.hpp402 BuiltInPosition = 0, enumerator
/external/shaderc/spirv-headers/include/spirv/unified1/
Dspirv.hpp433 BuiltInPosition = 0, enumerator
/external/deqp-deps/glslang/SPIRV/
Dspirv.hpp449 BuiltInPosition = 0, enumerator
DGlslangToSpv.cpp684 case glslang::EbvPosition: return spv::BuiltInPosition; in TranslateBuiltInDecoration()
/external/deqp-deps/SPIRV-Headers/include/spirv/unified1/
Dspirv.hpp443 BuiltInPosition = 0, enumerator
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/unified1/
Dspirv.hpp449 BuiltInPosition = 0, enumerator
/external/swiftshader/third_party/SPIRV-Tools/test/
Doperand_capabilities_test.cpp487 CASE1(BUILT_IN, BuiltInPosition, Shader),
/external/deqp-deps/SPIRV-Tools/test/
Doperand_capabilities_test.cpp487 CASE1(BUILT_IN, BuiltInPosition, Shader),
/external/spirv-llvm/lib/SPIRV/
DSPIRVWriter.cpp904 spv::BuiltIn Builtin = spv::BuiltInPosition; in transValueWithoutDecoration()