Searched refs:CALL_BindTextureUnit (Results 1 – 2 of 2) sorted by relevance
17237 CALL_BindTextureUnit(ctx->CurrentServerDispatch, (unit, texture)); in _mesa_unmarshal_BindTextureUnit()17256 CALL_BindTextureUnit(ctx->CurrentServerDispatch, (unit, texture)); in _mesa_marshal_BindTextureUnit()
12734 #define CALL_BindTextureUnit(disp, parameters) \ macro