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Searched refs:CALL_BindTextureUnit (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/prebuilt-intermediates/main/
Dmarshal_generated.c17237 CALL_BindTextureUnit(ctx->CurrentServerDispatch, (unit, texture)); in _mesa_unmarshal_BindTextureUnit()
17256 CALL_BindTextureUnit(ctx->CurrentServerDispatch, (unit, texture)); in _mesa_marshal_BindTextureUnit()
Ddispatch.h12734 #define CALL_BindTextureUnit(disp, parameters) \ macro