Searched refs:CALL_VertexAttrib1fNV (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | api_arrayelt.c | 200 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); in VertexAttrib1NbvNV() 206 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1bvNV() 255 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); in VertexAttrib1NubvNV() 261 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1ubvNV() 313 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); in VertexAttrib1NsvNV() 319 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1svNV() 371 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); in VertexAttrib1NusvNV() 377 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1usvNV() 430 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); in VertexAttrib1NivNV() 436 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1ivNV() [all …]
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D | api_loopback.c | 71 #define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
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D | dlist.c | 5406 CALL_VertexAttrib1fNV(ctx->Exec, (attr, x)); in save_Attr1fNV() 8967 CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f)); in execute_list()
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/external/mesa3d/prebuilt-intermediates/main/ |
D | marshal_generated.c | 26016 CALL_VertexAttrib1fNV(ctx->CurrentServerDispatch, (index, x)); in _mesa_unmarshal_VertexAttrib1fNV() 26035 CALL_VertexAttrib1fNV(ctx->CurrentServerDispatch, (index, x)); in _mesa_marshal_VertexAttrib1fNV()
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D | dispatch.h | 15693 #define CALL_VertexAttrib1fNV(disp, parameters) \ macro
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