Searched refs:CASETYPE_COMPLETE (Results 1 – 6 of 6) sorted by relevance
48 CASETYPE_COMPLETE = 0, //!< Has both shaders. enumerator
101 m_caseType = CASETYPE_COMPLETE; in ShaderCase()
41 CASETYPE_COMPLETE = 0, //!< Has all shaders specified separately. enumerator
151 if (spec.caseType != CASETYPE_COMPLETE) in isValid()226 if (spec.caseType == CASETYPE_COMPLETE && (!hasVertex || !hasFragment)) in isValid()1493 spec.caseType = CASETYPE_COMPLETE; in parseShaderCase()1528 spec.caseType = CASETYPE_COMPLETE; in parseShaderCase()
704 if (spec.caseType == glu::sl::CASETYPE_COMPLETE) in getShaderStages()1725 DE_ASSERT(m_spec.caseType == glu::sl::CASETYPE_COMPLETE); in initPrograms()
987 DE_ASSERT(m_spec.caseType == CASETYPE_COMPLETE); in execute()