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Searched refs:CHAN_TYPE (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_chan.h54 #define CHAN_TYPE GL_UNSIGNED_BYTE macro
59 #define CHAN_TYPE GL_UNSIGNED_SHORT macro
64 #define CHAN_TYPE GL_FLOAT macro
Ds_context.c117 #if CHAN_TYPE == GL_FLOAT in _swrast_update_rasterflags()
516 #if CHAN_TYPE == GL_FLOAT in _swrast_update_active_attribs()
784 swrast->SpanArrays[i].ChanType = CHAN_TYPE; in _swrast_CreateContext()
785 #if CHAN_TYPE == GL_UNSIGNED_BYTE in _swrast_CreateContext()
787 #elif CHAN_TYPE == GL_UNSIGNED_SHORT in _swrast_CreateContext()
941 #if CHAN_TYPE == GL_FLOAT in _swrast_print_vertex()
Ds_aatriangle.c120 #if CHAN_TYPE == GL_FLOAT in solve_plane_chan()
Ds_context.h454 #if CHAN_TYPE == GL_FLOAT
Ds_aaline.c177 #if CHAN_TYPE == GL_FLOAT in solve_plane_chan()
Ds_copypix.c185 span.array->ChanType = CHAN_TYPE; /* restore */ in copy_rgba_pixels()
Ds_drawpix.c543 span.array->ChanType = CHAN_TYPE; in draw_rgba_pixels()
Ds_texcombine.c542 span->array->ChanType = CHAN_TYPE; in texture_combine()
Ds_triangle.c236 #if CHAN_TYPE != GL_FLOAT
Ds_span.c94 #if CHAN_TYPE == GL_FLOAT in _swrast_span_default_attribs()
/external/mesa3d/src/mesa/swrast_setup/
Dss_context.c119 && CHAN_TYPE != GL_FLOAT; in setup_vertex_format()
/external/mesa3d/src/mesa/tnl/
Dt_vertex_sse.c579 switch (CHAN_TYPE) { in build_vertex_emit()
594 printf("unknown CHAN_TYPE %s\n", _mesa_enum_to_string(CHAN_TYPE)); in build_vertex_emit()
Dt_vertex.c518 switch(CHAN_TYPE) { in _tnl_init_vertices()
/external/mesa3d/src/mesa/drivers/osmesa/
Dosmesa.c797 #if CHAN_TYPE == GL_UNSIGNED_BYTE in OSMesaCreateContextAttribs()