Searched refs:CHAN_TYPE (Results 1 – 14 of 14) sorted by relevance
54 #define CHAN_TYPE GL_UNSIGNED_BYTE macro59 #define CHAN_TYPE GL_UNSIGNED_SHORT macro64 #define CHAN_TYPE GL_FLOAT macro
117 #if CHAN_TYPE == GL_FLOAT in _swrast_update_rasterflags()516 #if CHAN_TYPE == GL_FLOAT in _swrast_update_active_attribs()784 swrast->SpanArrays[i].ChanType = CHAN_TYPE; in _swrast_CreateContext()785 #if CHAN_TYPE == GL_UNSIGNED_BYTE in _swrast_CreateContext()787 #elif CHAN_TYPE == GL_UNSIGNED_SHORT in _swrast_CreateContext()941 #if CHAN_TYPE == GL_FLOAT in _swrast_print_vertex()
120 #if CHAN_TYPE == GL_FLOAT in solve_plane_chan()
454 #if CHAN_TYPE == GL_FLOAT
177 #if CHAN_TYPE == GL_FLOAT in solve_plane_chan()
185 span.array->ChanType = CHAN_TYPE; /* restore */ in copy_rgba_pixels()
543 span.array->ChanType = CHAN_TYPE; in draw_rgba_pixels()
542 span->array->ChanType = CHAN_TYPE; in texture_combine()
236 #if CHAN_TYPE != GL_FLOAT
94 #if CHAN_TYPE == GL_FLOAT in _swrast_span_default_attribs()
119 && CHAN_TYPE != GL_FLOAT; in setup_vertex_format()
579 switch (CHAN_TYPE) { in build_vertex_emit()594 printf("unknown CHAN_TYPE %s\n", _mesa_enum_to_string(CHAN_TYPE)); in build_vertex_emit()
518 switch(CHAN_TYPE) { in _tnl_init_vertices()
797 #if CHAN_TYPE == GL_UNSIGNED_BYTE in OSMesaCreateContextAttribs()