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Searched refs:CLAMP_TO_EDGE (Results 1 – 25 of 39) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fTextureFormatTests.cpp156 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in iterate()
327 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_… in testFace()
482 …refParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE in iterate()
566 …Sampler sampler (Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sa… in testFace()
Des2fShaderDiscardTests.cpp119 …brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in init()
Des2fShaderStructTests.cpp136 …brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in init()
/external/deqp/modules/gles3/functional/
Des3fTextureFormatTests.cpp193 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in iterate()
383 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_… in testFace()
550 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in testLayer()
708 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in testSlice()
854 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in iterate()
1005 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_… in testFace()
1145 …refParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE in iterate()
1229 …Sampler sampler (Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sa… in testFace()
Des3fShaderDiscardTests.cpp98 …brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in init()
Des3fTextureSwizzleTests.cpp158 …ms.sampler = tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in iterate()
Des3fASTCDecompressionCases.cpp339 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in render()
Des3fShaderStructTests.cpp97 …brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderDiscardTests.cpp85 tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, in ShaderDiscardCaseInstance()
86 tcu::Sampler::CLAMP_TO_EDGE, in ShaderDiscardCaseInstance()
87 tcu::Sampler::CLAMP_TO_EDGE, in ShaderDiscardCaseInstance()
/external/deqp/framework/common/
DtcuTestLog.cpp266 …Sampler sampler (Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Samp… in writeImage()
304 …Sampler sampler (Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sam… in writeImage()
DtcuTexVerifierUtil.cpp140 case tcu::Sampler::CLAMP_TO_EDGE: in wrap()
/external/deqp/external/vulkancts/modules/vulkan/protected_memory/
DvktProtectedMemWorkgroupStorageTests.cpp201 …efSampler = tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in iterate()
DvktProtectedMemShaderImageAccessTests.cpp503 …efSampler = tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in executeComputeTest()
724 …efSampler = tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in executeFragmentTest()
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureFilteringAnisotropyTests.cpp84 …m_refParams.sampler = util::createSampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, m_refP… in FilteringAnisotropyInstance()
DvktTextureFilteringTests.cpp423 …refParams.sampler = util::createSampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, m_test… in iterate()
900 { "clamp_to_edge", Sampler::CLAMP_TO_EDGE }, in populateTextureFilteringTests()
1146 …testParameters.wrapS = ((fmtNdx ^ filterNdx) & 1) ? Sampler::CLAMP_TO_EDGE : Sampler::CLAMP_TO_BO… in populateTextureFilteringTests()
1147 …testParameters.wrapT = ((fmtNdx ^ filterNdx) & 2) ? Sampler::CLAMP_TO_EDGE : Sampler::CLAMP_TO_BO… in populateTextureFilteringTests()
1181 …testParameters.wrapS = ((sizeNdx ^ filterNdx) & 1) ? Sampler::CLAMP_TO_EDGE : Sampler::CLAMP_TO_B… in populateTextureFilteringTests()
1182 …testParameters.wrapT = ((sizeNdx ^ filterNdx) & 2) ? Sampler::CLAMP_TO_EDGE : Sampler::CLAMP_TO_B… in populateTextureFilteringTests()
DvktTextureMipmapTests.cpp1248 const tcu::Sampler::WrapMode wrapS = Sampler::CLAMP_TO_EDGE; in iterate()
1249 const tcu::Sampler::WrapMode wrapT = Sampler::CLAMP_TO_EDGE; in iterate()
1501 const tcu::Sampler::WrapMode wrapS = Sampler::CLAMP_TO_EDGE; in iterate()
1502 const tcu::Sampler::WrapMode wrapT = Sampler::CLAMP_TO_EDGE; in iterate()
1503 const tcu::Sampler::WrapMode wrapR = Sampler::CLAMP_TO_EDGE; in iterate()
1711 { "clamp", Sampler::CLAMP_TO_EDGE }, in populateTextureMipmappingTests()
/external/mesa3d/src/gallium/docs/source/cso/
Dsampler.rst32 all graphics hardware. It sometimes acts like CLAMP_TO_EDGE or
39 coordinate is computed. Then, regular CLAMP_TO_EDGE is applied to the coord.
/external/deqp/modules/gles31/functional/
Des31fTextureFormatTests.cpp211 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_… in testLayerFace()
Des31fCopyImageTests.cpp1241 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in renderTexture2DView()
1363 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in renderTexture3DView()
1436 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in renderTextureCubemapView()
1569 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in renderTexture2DArrayView()
Des31fStencilTexturingTests.cpp713 const ReferenceParams sampleParams (TEXTURETYPE_CUBE, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, in iterate()
714 tcu::Sampler::CLAMP_TO_EDGE, in iterate()
715 tcu::Sampler::CLAMP_TO_EDGE, in iterate()
/external/deqp/external/openglcts/modules/common/
DglcShaderStructTests.cpp103 m_gradientTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, in init()
104 tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::LINEAR, tcu::Sampler::LINEAR))); in init()
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js554 ctx.texParameteri(ctx.TEXTURE_2D, ctx.TEXTURE_WRAP_S, ctx.CLAMP_TO_EDGE);
555 ctx.texParameteri(ctx.TEXTURE_2D, ctx.TEXTURE_WRAP_T, ctx.CLAMP_TO_EDGE);
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktOpaqueTypeIndexingTests.cpp673 …? tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_ED… in iterate()
676 …: tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_ED… in iterate()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp389 m_emptyTex1D.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
390 m_emptyTex1D.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
397 m_emptyTex2D.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
398 m_emptyTex2D.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
405 m_emptyTexCube.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
406 m_emptyTexCube.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
416 m_emptyTex2DArray.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
417 m_emptyTex2DArray.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
424 m_emptyTex3D.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
425 m_emptyTex3D.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
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/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_texture.c48 NV30_WRAP(CLAMP_TO_EDGE); in wrap_mode()

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