Searched refs:COLLECT (Results 1 – 5 of 5) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | CollisionParameters.java | 30 …public final static int COLLECT = 3; // Causes collectable objects to be collected by the attac… field in CollisionParameters.HitType
|
D | SelectDialogComponent.java | 68 mHitReact.setSpawnGameEventOnHit(HitType.COLLECT, event, index); in update()
|
D | NPCComponent.java | 249 if (parentObject.lastReceivedHitType != HitType.COLLECT) { in executeCommand() 251 HitType.COLLECT, mDialogEvent, mDialogIndex); in executeCommand()
|
D | HitReactionComponent.java | 203 case CollisionParameters.HitType.COLLECT: in receivedHit()
|
D | GameObjectFactory.java | 722 collectionVolume.setHitType(HitType.COLLECT); 2646 basicVulnerabilityVolume.add(new AABoxCollisionVolume(20, 5, 26, 80, HitType.COLLECT)); 2868 basicVulnerabilityVolume.add(new AABoxCollisionVolume(20, 5, 26, 80, HitType.COLLECT)); 2926 attackVolume.add(new AABoxCollisionVolume(32, 32, 50, 32, HitType.COLLECT)); 3044 basicVulnerabilityVolume.add(new AABoxCollisionVolume(32, 5, 64, 32, HitType.COLLECT)); 3071 … hitReact.setSpawnGameEventOnHit(HitType.COLLECT, GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2, 0); 3184 basicVulnerabilityVolume.add(new AABoxCollisionVolume(20, 5, 26, 80, HitType.COLLECT)); 3294 basicVulnerabilityVolume.get(0).setHitType(HitType.COLLECT); 3343 … hitReact.setSpawnGameEventOnHit(HitType.COLLECT, GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2, 0); 3380 basicVulnerabilityVolume.get(0).setHitType(HitType.COLLECT); [all …]
|