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Searched refs:COLLECT (Results 1 – 5 of 5) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DCollisionParameters.java30 …public final static int COLLECT = 3; // Causes collectable objects to be collected by the attac… field in CollisionParameters.HitType
DSelectDialogComponent.java68 mHitReact.setSpawnGameEventOnHit(HitType.COLLECT, event, index); in update()
DNPCComponent.java249 if (parentObject.lastReceivedHitType != HitType.COLLECT) { in executeCommand()
251 HitType.COLLECT, mDialogEvent, mDialogIndex); in executeCommand()
DHitReactionComponent.java203 case CollisionParameters.HitType.COLLECT: in receivedHit()
DGameObjectFactory.java722 collectionVolume.setHitType(HitType.COLLECT);
2646 basicVulnerabilityVolume.add(new AABoxCollisionVolume(20, 5, 26, 80, HitType.COLLECT));
2868 basicVulnerabilityVolume.add(new AABoxCollisionVolume(20, 5, 26, 80, HitType.COLLECT));
2926 attackVolume.add(new AABoxCollisionVolume(32, 32, 50, 32, HitType.COLLECT));
3044 basicVulnerabilityVolume.add(new AABoxCollisionVolume(32, 5, 64, 32, HitType.COLLECT));
3071 … hitReact.setSpawnGameEventOnHit(HitType.COLLECT, GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2, 0);
3184 basicVulnerabilityVolume.add(new AABoxCollisionVolume(20, 5, 26, 80, HitType.COLLECT));
3294 basicVulnerabilityVolume.get(0).setHitType(HitType.COLLECT);
3343 … hitReact.setSpawnGameEventOnHit(HitType.COLLECT, GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2, 0);
3380 basicVulnerabilityVolume.get(0).setHitType(HitType.COLLECT);
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