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Searched refs:COMPUTE (Results 1 – 11 of 11) sorted by relevance

/external/eigen/bench/spbench/
Dspbench.dtd19 <!ELEMENT TIME (COMPUTE,SOLVE,TOTAL)>
20 … <!ELEMENT COMPUTE (#PCDATA)> <!-- Time to analyze,to factorize, or to setup the preconditioner--> element
/external/deqp/external/openglcts/modules/gl/
Dgl4cEnhancedLayoutsTests.cpp1398 …if (false == checkProgramStage(program, program_interface, Shader::COMPUTE, false, false, true, tr… in checkMonolithicComputeProgramInterface()
2387 case COMPUTE: in GetShaderStageGLenum()
2424 case COMPUTE: in GetStageName()
2663 m_compute.Init(Shader::COMPUTE, compute_shader); in Init()
3153 Shader::LogSource(context, m_compute_shader, Shader::COMPUTE); in log()
4410 : m_compute(Shader::COMPUTE) in ProgramInterface()
4478 case Shader::COMPUTE: in GetShaderInterface()
4515 case Shader::COMPUTE: in GetShaderInterface()
4566 cloneVariableForStage(vs_var, Shader::COMPUTE, prefix, varying_passthrough); in CloneVertexInterface()
4585 cloneVariableForStage(vs_var, Shader::COMPUTE, prefix, varying_passthrough); in CloneVertexInterface()
[all …]
Dgl4cEnhancedLayoutsTests.hpp289 COMPUTE = 0, enumerator
/external/vulkan-validation-layers/tests/
Dvktestbinding.cpp333 queues_[COMPUTE].push_back(queue_storage.back().get()); in init_queues()
344 EXPECT(!queues_[GRAPHICS].empty() || !queues_[COMPUTE].empty()); in init_queues()
Dvktestbinding.h215 const std::vector<Queue *> &compute_queues() { return queues_[COMPUTE]; } in compute_queues()
268 COMPUTE, enumerator
/external/mesa3d/src/gallium/drivers/nouveau/codegen/
Dnv50_ir.cpp1213 PROG_TYPE_CASE(COMPUTE, COMPUTE); in nv50_ir_generate_code()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_pipe.c67 { "compute", DBG(COMPUTE), "Print compute info" },
Dsi_compute.c38 if ((rscreen->debug_flags & DBG(COMPUTE))) fprintf(stderr, fmt, ##args); \
Dsi_descriptors.c2109 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE), in si_emit_compute_shader_pointers()
2111 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE); in si_emit_compute_shader_pointers()
/external/mesa3d/src/gallium/drivers/ddebug/
Ddd_context.c335 DD_SHADER_NOCREATE(COMPUTE, compute) in DD_SHADER_NOCREATE() argument
/external/doclava/res/assets/templates-sdk/assets/js/
Dandroid_3p-bundle.js2262 …ADE|CASE|CHECK|CHECKPOINT|CLOSE|CLUSTERED|COALESCE|COLLATE|COLUMN|COMMIT|COMPUTE|CONSTRAINT|CONTAI…