Searched refs:COMPUTE (Results 1 – 11 of 11) sorted by relevance
/external/eigen/bench/spbench/ |
D | spbench.dtd | 19 <!ELEMENT TIME (COMPUTE,SOLVE,TOTAL)> 20 … <!ELEMENT COMPUTE (#PCDATA)> <!-- Time to analyze,to factorize, or to setup the preconditioner--> element
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cEnhancedLayoutsTests.cpp | 1398 …if (false == checkProgramStage(program, program_interface, Shader::COMPUTE, false, false, true, tr… in checkMonolithicComputeProgramInterface() 2387 case COMPUTE: in GetShaderStageGLenum() 2424 case COMPUTE: in GetStageName() 2663 m_compute.Init(Shader::COMPUTE, compute_shader); in Init() 3153 Shader::LogSource(context, m_compute_shader, Shader::COMPUTE); in log() 4410 : m_compute(Shader::COMPUTE) in ProgramInterface() 4478 case Shader::COMPUTE: in GetShaderInterface() 4515 case Shader::COMPUTE: in GetShaderInterface() 4566 cloneVariableForStage(vs_var, Shader::COMPUTE, prefix, varying_passthrough); in CloneVertexInterface() 4585 cloneVariableForStage(vs_var, Shader::COMPUTE, prefix, varying_passthrough); in CloneVertexInterface() [all …]
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D | gl4cEnhancedLayoutsTests.hpp | 289 COMPUTE = 0, enumerator
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/external/vulkan-validation-layers/tests/ |
D | vktestbinding.cpp | 333 queues_[COMPUTE].push_back(queue_storage.back().get()); in init_queues() 344 EXPECT(!queues_[GRAPHICS].empty() || !queues_[COMPUTE].empty()); in init_queues()
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D | vktestbinding.h | 215 const std::vector<Queue *> &compute_queues() { return queues_[COMPUTE]; } in compute_queues() 268 COMPUTE, enumerator
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/external/mesa3d/src/gallium/drivers/nouveau/codegen/ |
D | nv50_ir.cpp | 1213 PROG_TYPE_CASE(COMPUTE, COMPUTE); in nv50_ir_generate_code()
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_pipe.c | 67 { "compute", DBG(COMPUTE), "Print compute info" },
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D | si_compute.c | 38 if ((rscreen->debug_flags & DBG(COMPUTE))) fprintf(stderr, fmt, ##args); \
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D | si_descriptors.c | 2109 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE), in si_emit_compute_shader_pointers() 2111 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE); in si_emit_compute_shader_pointers()
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/external/mesa3d/src/gallium/drivers/ddebug/ |
D | dd_context.c | 335 DD_SHADER_NOCREATE(COMPUTE, compute) in DD_SHADER_NOCREATE() argument
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/external/doclava/res/assets/templates-sdk/assets/js/ |
D | android_3p-bundle.js | 2262 …ADE|CASE|CHECK|CHECKPOINT|CLOSE|CLUSTERED|COALESCE|COLLATE|COLUMN|COMMIT|COMPUTE|CONSTRAINT|CONTAI…
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