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Searched refs:CONDITIONAL_USAGE_NONE (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp333 CONDITIONAL_USAGE_NONE = 0, // No conditional statements. enumerator
1416 …bool conditionVaryingNeeded = conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CON… in textureLookupVertexTemplate()
1455 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_DYNAMIC) in textureLookupFragmentTemplate()
1463 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_UNIFORM) in textureLookupFragmentTemplate()
1533 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_DYNAMIC) in textureLookupShaderAttributes()
1550 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_UNIFORM) in textureLookupShaderUniforms()
2890 …const char* conditionalUsageName = conditionalUsage == (int)CONDITIONAL_USAGE_NONE ? "no_conditi… in addShaderCompilationPerformanceCases()
2897 …int lastConditionalType = conditionalUsage == (int)CONDITIONAL_USAGE_NONE ? 1 : (int)CONDITIONAL_T… in addShaderCompilationPerformanceCases()
2912 …+ "_lookups_" + conditionalUsageName + (conditionalUsage == (int)CONDITIONAL_USAGE_NONE ? "" : str… in addShaderCompilationPerformanceCases()
3125 …Case(context, "texture_4_lookups", "", caseID++, false, true, 4, CONDITIONAL_USAGE_NONE, CONDITION… in addShaderCompilationPerformanceCases()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp333 CONDITIONAL_USAGE_NONE = 0, // No conditional statements. enumerator
1430 …bool conditionVaryingNeeded = conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CON… in textureLookupVertexTemplate()
1472 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_DYNAMIC) in textureLookupFragmentTemplate()
1480 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_UNIFORM) in textureLookupFragmentTemplate()
1550 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_DYNAMIC) in textureLookupShaderAttributes()
1567 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_UNIFORM) in textureLookupShaderUniforms()
2910 …const char* conditionalUsageName = conditionalUsage == (int)CONDITIONAL_USAGE_NONE ? "no_conditi… in addShaderCompilationPerformanceCases()
2917 …int lastConditionalType = conditionalUsage == (int)CONDITIONAL_USAGE_NONE ? 1 : (int)CONDITIONAL_T… in addShaderCompilationPerformanceCases()
2932 …+ "_lookups_" + conditionalUsageName + (conditionalUsage == (int)CONDITIONAL_USAGE_NONE ? "" : str… in addShaderCompilationPerformanceCases()
3145 …Case(context, "texture_4_lookups", "", caseID++, false, true, 4, CONDITIONAL_USAGE_NONE, CONDITION… in addShaderCompilationPerformanceCases()