Searched refs:CONDITIONAL_USAGE_NONE (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 333 CONDITIONAL_USAGE_NONE = 0, // No conditional statements. enumerator 1416 …bool conditionVaryingNeeded = conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CON… in textureLookupVertexTemplate() 1455 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_DYNAMIC) in textureLookupFragmentTemplate() 1463 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_UNIFORM) in textureLookupFragmentTemplate() 1533 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_DYNAMIC) in textureLookupShaderAttributes() 1550 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_UNIFORM) in textureLookupShaderUniforms() 2890 …const char* conditionalUsageName = conditionalUsage == (int)CONDITIONAL_USAGE_NONE ? "no_conditi… in addShaderCompilationPerformanceCases() 2897 …int lastConditionalType = conditionalUsage == (int)CONDITIONAL_USAGE_NONE ? 1 : (int)CONDITIONAL_T… in addShaderCompilationPerformanceCases() 2912 …+ "_lookups_" + conditionalUsageName + (conditionalUsage == (int)CONDITIONAL_USAGE_NONE ? "" : str… in addShaderCompilationPerformanceCases() 3125 …Case(context, "texture_4_lookups", "", caseID++, false, true, 4, CONDITIONAL_USAGE_NONE, CONDITION… in addShaderCompilationPerformanceCases()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 333 CONDITIONAL_USAGE_NONE = 0, // No conditional statements. enumerator 1430 …bool conditionVaryingNeeded = conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CON… in textureLookupVertexTemplate() 1472 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_DYNAMIC) in textureLookupFragmentTemplate() 1480 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_UNIFORM) in textureLookupFragmentTemplate() 1550 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_DYNAMIC) in textureLookupShaderAttributes() 1567 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_UNIFORM) in textureLookupShaderUniforms() 2910 …const char* conditionalUsageName = conditionalUsage == (int)CONDITIONAL_USAGE_NONE ? "no_conditi… in addShaderCompilationPerformanceCases() 2917 …int lastConditionalType = conditionalUsage == (int)CONDITIONAL_USAGE_NONE ? 1 : (int)CONDITIONAL_T… in addShaderCompilationPerformanceCases() 2932 …+ "_lookups_" + conditionalUsageName + (conditionalUsage == (int)CONDITIONAL_USAGE_NONE ? "" : str… in addShaderCompilationPerformanceCases() 3145 …Case(context, "texture_4_lookups", "", caseID++, false, true, 4, CONDITIONAL_USAGE_NONE, CONDITION… in addShaderCompilationPerformanceCases()
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