Searched refs:CRUSH_FLASH (Results 1 – 1 of 1) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | GameObjectFactory.java | 139 CRUSH_FLASH(-1), enumConstant 530 case CRUSH_FLASH: 903 hitReact.setSpawnOnDealHit(HitType.HIT, GameObjectType.CRUSH_FLASH, false, true); 5212 hitReact.setSpawnOnDealHit(HitType.HIT, GameObjectType.CRUSH_FLASH, false, true); 6334 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.CRUSH_FLASH); 6376 setStaticData(GameObjectType.CRUSH_FLASH, staticData); 6403 addStaticData(GameObjectType.CRUSH_FLASH, object, backSprite); 6404 addStaticData(GameObjectType.CRUSH_FLASH, null, foreSprite);
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