Searched refs:CallDepth (Results 1 – 3 of 3) sorted by relevance
8022 if (ctx->ListState.CallDepth == MAX_LIST_NESTING) { in execute_list()8031 ctx->ListState.CallDepth++; in execute_list()8103 if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { in execute_list()8108 if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { in execute_list()9187 ctx->ListState.CallDepth--; in execute_list()10513 ctx->ListState.CallDepth = 0; in _mesa_init_display_list()
4399 GLuint CallDepth; /**< Current recursion calling depth */ member
1662 if (ctx->ListState.CallDepth == 1) { in vbo_save_EndCallList()