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Searched refs:CallDepth (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/main/
Ddlist.c8022 if (ctx->ListState.CallDepth == MAX_LIST_NESTING) { in execute_list()
8031 ctx->ListState.CallDepth++; in execute_list()
8103 if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { in execute_list()
8108 if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { in execute_list()
9187 ctx->ListState.CallDepth--; in execute_list()
10513 ctx->ListState.CallDepth = 0; in _mesa_init_display_list()
Dmtypes.h4399 GLuint CallDepth; /**< Current recursion calling depth */ member
/external/mesa3d/src/mesa/vbo/
Dvbo_save_api.c1662 if (ctx->ListState.CallDepth == 1) { in vbo_save_EndCallList()