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Searched refs:ClipEffect (Results 1 – 6 of 6) sorted by relevance

/external/skia/modules/sksg/src/
DSkSGClipEffect.cpp16 ClipEffect::ClipEffect(sk_sp<RenderNode> child, sk_sp<GeometryNode> clip, bool aa) in ClipEffect() function in sksg::ClipEffect
23 ClipEffect::~ClipEffect() { in ~ClipEffect()
27 void ClipEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const { in onRender()
36 const RenderNode* ClipEffect::onNodeAt(const SkPoint& p) const { in onNodeAt()
40 SkRect ClipEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
/external/skqp/modules/sksg/include/
DSkSGClipEffect.h21 class ClipEffect final : public EffectNode {
23 static sk_sp<ClipEffect> Make(sk_sp<RenderNode> child, sk_sp<GeometryNode> clip,
26 ? sk_sp<ClipEffect>(new ClipEffect(std::move(child), std::move(clip), aa))
30 ~ClipEffect() override;
33 ClipEffect(sk_sp<RenderNode>, sk_sp<GeometryNode>, bool aa);
/external/skia/modules/sksg/include/
DSkSGClipEffect.h21 class ClipEffect final : public EffectNode {
23 static sk_sp<ClipEffect> Make(sk_sp<RenderNode> child, sk_sp<GeometryNode> clip,
26 ? sk_sp<ClipEffect>(new ClipEffect(std::move(child), std::move(clip), aa))
30 ~ClipEffect() override;
33 ClipEffect(sk_sp<RenderNode>, sk_sp<GeometryNode>, bool aa);
/external/skqp/modules/sksg/src/
DSkSGClipEffect.cpp16 ClipEffect::ClipEffect(sk_sp<RenderNode> child, sk_sp<GeometryNode> clip, bool aa) in ClipEffect() function in sksg::ClipEffect
23 ClipEffect::~ClipEffect() { in ~ClipEffect()
27 void ClipEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const { in onRender()
39 SkRect ClipEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
/external/skqp/modules/skottie/src/
DSkottieLayer.cpp152 return sksg::ClipEffect::Make(std::move(childNode), std::move(clip_node), true); in AttachMask()
503 layer = sksg::ClipEffect::Make(std::move(layer), in attachLayer()
/external/skia/modules/skottie/src/
DSkottieLayer.cpp152 return sksg::ClipEffect::Make(std::move(childNode), std::move(clip_node), true); in AttachMask()
505 layer = sksg::ClipEffect::Make(std::move(layer), in attachLayer()