/external/swiftshader/src/Pipeline/ |
D | ShaderCore.cpp | 399 Int4 S = CmpLT(y, Float4(0.0f)); in arctan() 405 Int4 Q = CmpLT(x0, Float4(0.0f)); in arctan() 1091 dst.x = As<Float4>(As<Int4>(CmpLT(src0.x, src1.x)) & As<Int4>(Float4(1.0f))); in slt() 1092 dst.y = As<Float4>(As<Int4>(CmpLT(src0.y, src1.y)) & As<Int4>(Float4(1.0f))); in slt() 1093 dst.z = As<Float4>(As<Int4>(CmpLT(src0.z, src1.z)) & As<Int4>(Float4(1.0f))); in slt() 1094 dst.w = As<Float4>(As<Int4>(CmpLT(src0.w, src1.w)) & As<Int4>(Float4(1.0f))); in slt() 1368 …dst.x += ((Float4(CmpLT(dst.x, src.x) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1369 …dst.y += ((Float4(CmpLT(dst.y, src.y) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1370 …dst.z += ((Float4(CmpLT(dst.z, src.z) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1371 …dst.w += ((Float4(CmpLT(dst.w, src.w) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() [all …]
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D | SamplerCore.cpp | 429 Int4 border = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); in border() 435 mask = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); in border() 1488 Int4 xn = CmpLT(x, Float4(0.0f)); // x < 0 in cubeFace() 1489 Int4 yn = CmpLT(y, Float4(0.0f)); // y < 0 in cubeFace() 1490 Int4 zn = CmpLT(z, Float4(0.0f)); // z < 0 in cubeFace() 2039 case COMPARE_LESS: boolean = CmpLT(ref, c.x); break; in sampleTexel() 2343 Int4 under = CmpLT(xyz0, Int4(0)); in address() 2346 Int4 nover = CmpLT(xyz1, dim); in address()
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D | VertexRoutine.cpp | 113 Int4 maxX = CmpLT(o[pos].w, o[pos].x); in computeClipFlags() 114 Int4 maxY = CmpLT(o[pos].w, o[pos].y); in computeClipFlags() 115 Int4 maxZ = CmpLT(o[pos].w, o[pos].z); in computeClipFlags()
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D | PixelProgram.cpp | 58 face = As<Float4>(state.frontFaceCCW ? CmpNLT(face, Float4(0.0f)) : CmpLT(face, Float4(0.0f))); in setBuiltins() 1343 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in BREAKC() 1631 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in IFC()
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D | VertexProgram.cpp | 995 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in BREAKC() 1283 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in IFC()
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D | PixelRoutine.cpp | 462 zTest = CmpLT(zValue, Z); in depthTest() 496 zTest = CmpLT(zValue, Z); in depthTest()
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/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 399 Int4 S = CmpLT(y, Float4(0.0f)); in arctan() 405 Int4 Q = CmpLT(x0, Float4(0.0f)); in arctan() 1091 dst.x = As<Float4>(As<Int4>(CmpLT(src0.x, src1.x)) & As<Int4>(Float4(1.0f))); in slt() 1092 dst.y = As<Float4>(As<Int4>(CmpLT(src0.y, src1.y)) & As<Int4>(Float4(1.0f))); in slt() 1093 dst.z = As<Float4>(As<Int4>(CmpLT(src0.z, src1.z)) & As<Int4>(Float4(1.0f))); in slt() 1094 dst.w = As<Float4>(As<Int4>(CmpLT(src0.w, src1.w)) & As<Int4>(Float4(1.0f))); in slt() 1368 …dst.x += ((Float4(CmpLT(dst.x, src.x) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1369 …dst.y += ((Float4(CmpLT(dst.y, src.y) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1370 …dst.z += ((Float4(CmpLT(dst.z, src.z) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1371 …dst.w += ((Float4(CmpLT(dst.w, src.w) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() [all …]
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D | VertexRoutine.cpp | 113 Int4 maxX = CmpLT(o[pos].w, o[pos].x); in computeClipFlags() 114 Int4 maxY = CmpLT(o[pos].w, o[pos].y); in computeClipFlags() 115 Int4 maxZ = CmpLT(o[pos].w, o[pos].z); in computeClipFlags()
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D | SamplerCore.cpp | 520 Int4 border = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); in border() 526 mask = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); in border() 1579 Int4 xn = CmpLT(x, Float4(0.0f)); // x < 0 in cubeFace() 1580 Int4 yn = CmpLT(y, Float4(0.0f)); // y < 0 in cubeFace() 1581 Int4 zn = CmpLT(z, Float4(0.0f)); // z < 0 in cubeFace() 2181 case COMPARE_LESS: boolean = CmpLT(ref, c.x); break; in sampleTexel() 2485 Int4 under = CmpLT(xyz0, Int4(0)); in address() 2488 Int4 nover = CmpLT(xyz1, dim); in address()
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D | PixelProgram.cpp | 58 face = As<Float4>(state.frontFaceCCW ? CmpNLT(face, Float4(0.0f)) : CmpLT(face, Float4(0.0f))); in setBuiltins() 1368 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in BREAKC() 1662 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in IFC()
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D | VertexProgram.cpp | 1073 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in BREAKC() 1367 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in IFC()
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D | PixelRoutine.cpp | 462 zTest = CmpLT(zValue, Z); in depthTest() 496 zTest = CmpLT(zValue, Z); in depthTest()
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/external/llvm/lib/Target/NVPTX/ |
D | NVPTXInstrInfo.td | 70 def CmpLT : PatLeaf<(i32 2)>; 1570 defm : ISET_FORMAT_SIGNED<setlt, CmpLT>; 1576 defm : ISET_FORMAT_UNSIGNED<setult, CmpLT>; 1654 defm FSetOLT : FSET_FORMAT<setolt, CmpLT, CmpLT_FTZ>; 1668 defm FSetLT : FSET_FORMAT<setlt, CmpLT, CmpLT_FTZ>;
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/external/swiftshader/src/Reactor/ |
D | Reactor.hpp | 1837 RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y); 1918 RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y); 2128 RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y);
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D | LLVMReactor.cpp | 5618 RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y) in CmpLT() function 5683 RValue<Int4> less = CmpLT(x, y); in Min() 5999 RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y) in CmpLT() function 6055 RValue<UInt4> less = CmpLT(x, y); in Min() 6749 RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y) in CmpLT() function
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D | SubzeroReactor.cpp | 5890 RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y) in CmpLT() function 6334 RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y) in CmpLT() function 7027 RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y) in CmpLT() function
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/NVPTX/ |
D | NVPTXInstrInfo.td | 74 def CmpLT : PatLeaf<(i32 2)>; 1718 defm : ISET_FORMAT_SIGNED<setlt, CmpLT>; 1724 defm : ISET_FORMAT_UNSIGNED<setult, CmpLT>; 1842 defm FSetOLT : FSET_FORMAT<setolt, CmpLT, CmpLT_FTZ>; 1856 defm FSetLT : FSET_FORMAT<setlt, CmpLT, CmpLT_FTZ>;
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/external/swiftshader/src/Renderer/ |
D | Blitter.cpp | 1174 Int4 linear = CmpLT(c, Float4(0.04045f)); in sRGBtoLinear()
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/external/swiftshader/src/Device/ |
D | Blitter.cpp | 1414 Int4 linear = CmpLT(c, Float4(0.04045f)); in sRGBtoLinear()
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