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Searched refs:CmpLT (Results 1 – 19 of 19) sorted by relevance

/external/swiftshader/src/Pipeline/
DShaderCore.cpp399 Int4 S = CmpLT(y, Float4(0.0f)); in arctan()
405 Int4 Q = CmpLT(x0, Float4(0.0f)); in arctan()
1091 dst.x = As<Float4>(As<Int4>(CmpLT(src0.x, src1.x)) & As<Int4>(Float4(1.0f))); in slt()
1092 dst.y = As<Float4>(As<Int4>(CmpLT(src0.y, src1.y)) & As<Int4>(Float4(1.0f))); in slt()
1093 dst.z = As<Float4>(As<Int4>(CmpLT(src0.z, src1.z)) & As<Int4>(Float4(1.0f))); in slt()
1094 dst.w = As<Float4>(As<Int4>(CmpLT(src0.w, src1.w)) & As<Int4>(Float4(1.0f))); in slt()
1368 …dst.x += ((Float4(CmpLT(dst.x, src.x) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
1369 …dst.y += ((Float4(CmpLT(dst.y, src.y) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
1370 …dst.z += ((Float4(CmpLT(dst.z, src.z) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
1371 …dst.w += ((Float4(CmpLT(dst.w, src.w) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
[all …]
DSamplerCore.cpp429 Int4 border = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); in border()
435 mask = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); in border()
1488 Int4 xn = CmpLT(x, Float4(0.0f)); // x < 0 in cubeFace()
1489 Int4 yn = CmpLT(y, Float4(0.0f)); // y < 0 in cubeFace()
1490 Int4 zn = CmpLT(z, Float4(0.0f)); // z < 0 in cubeFace()
2039 case COMPARE_LESS: boolean = CmpLT(ref, c.x); break; in sampleTexel()
2343 Int4 under = CmpLT(xyz0, Int4(0)); in address()
2346 Int4 nover = CmpLT(xyz1, dim); in address()
DVertexRoutine.cpp113 Int4 maxX = CmpLT(o[pos].w, o[pos].x); in computeClipFlags()
114 Int4 maxY = CmpLT(o[pos].w, o[pos].y); in computeClipFlags()
115 Int4 maxZ = CmpLT(o[pos].w, o[pos].z); in computeClipFlags()
DPixelProgram.cpp58 face = As<Float4>(state.frontFaceCCW ? CmpNLT(face, Float4(0.0f)) : CmpLT(face, Float4(0.0f))); in setBuiltins()
1343 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in BREAKC()
1631 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in IFC()
DVertexProgram.cpp995 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in BREAKC()
1283 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in IFC()
DPixelRoutine.cpp462 zTest = CmpLT(zValue, Z); in depthTest()
496 zTest = CmpLT(zValue, Z); in depthTest()
/external/swiftshader/src/Shader/
DShaderCore.cpp399 Int4 S = CmpLT(y, Float4(0.0f)); in arctan()
405 Int4 Q = CmpLT(x0, Float4(0.0f)); in arctan()
1091 dst.x = As<Float4>(As<Int4>(CmpLT(src0.x, src1.x)) & As<Int4>(Float4(1.0f))); in slt()
1092 dst.y = As<Float4>(As<Int4>(CmpLT(src0.y, src1.y)) & As<Int4>(Float4(1.0f))); in slt()
1093 dst.z = As<Float4>(As<Int4>(CmpLT(src0.z, src1.z)) & As<Int4>(Float4(1.0f))); in slt()
1094 dst.w = As<Float4>(As<Int4>(CmpLT(src0.w, src1.w)) & As<Int4>(Float4(1.0f))); in slt()
1368 …dst.x += ((Float4(CmpLT(dst.x, src.x) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
1369 …dst.y += ((Float4(CmpLT(dst.y, src.y) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
1370 …dst.z += ((Float4(CmpLT(dst.z, src.z) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
1371 …dst.w += ((Float4(CmpLT(dst.w, src.w) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
[all …]
DVertexRoutine.cpp113 Int4 maxX = CmpLT(o[pos].w, o[pos].x); in computeClipFlags()
114 Int4 maxY = CmpLT(o[pos].w, o[pos].y); in computeClipFlags()
115 Int4 maxZ = CmpLT(o[pos].w, o[pos].z); in computeClipFlags()
DSamplerCore.cpp520 Int4 border = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); in border()
526 mask = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); in border()
1579 Int4 xn = CmpLT(x, Float4(0.0f)); // x < 0 in cubeFace()
1580 Int4 yn = CmpLT(y, Float4(0.0f)); // y < 0 in cubeFace()
1581 Int4 zn = CmpLT(z, Float4(0.0f)); // z < 0 in cubeFace()
2181 case COMPARE_LESS: boolean = CmpLT(ref, c.x); break; in sampleTexel()
2485 Int4 under = CmpLT(xyz0, Int4(0)); in address()
2488 Int4 nover = CmpLT(xyz1, dim); in address()
DPixelProgram.cpp58 face = As<Float4>(state.frontFaceCCW ? CmpNLT(face, Float4(0.0f)) : CmpLT(face, Float4(0.0f))); in setBuiltins()
1368 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in BREAKC()
1662 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in IFC()
DVertexProgram.cpp1073 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in BREAKC()
1367 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in IFC()
DPixelRoutine.cpp462 zTest = CmpLT(zValue, Z); in depthTest()
496 zTest = CmpLT(zValue, Z); in depthTest()
/external/llvm/lib/Target/NVPTX/
DNVPTXInstrInfo.td70 def CmpLT : PatLeaf<(i32 2)>;
1570 defm : ISET_FORMAT_SIGNED<setlt, CmpLT>;
1576 defm : ISET_FORMAT_UNSIGNED<setult, CmpLT>;
1654 defm FSetOLT : FSET_FORMAT<setolt, CmpLT, CmpLT_FTZ>;
1668 defm FSetLT : FSET_FORMAT<setlt, CmpLT, CmpLT_FTZ>;
/external/swiftshader/src/Reactor/
DReactor.hpp1837 RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y);
1918 RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y);
2128 RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y);
DLLVMReactor.cpp5618 RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y) in CmpLT() function
5683 RValue<Int4> less = CmpLT(x, y); in Min()
5999 RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y) in CmpLT() function
6055 RValue<UInt4> less = CmpLT(x, y); in Min()
6749 RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y) in CmpLT() function
DSubzeroReactor.cpp5890 RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y) in CmpLT() function
6334 RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y) in CmpLT() function
7027 RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y) in CmpLT() function
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/NVPTX/
DNVPTXInstrInfo.td74 def CmpLT : PatLeaf<(i32 2)>;
1718 defm : ISET_FORMAT_SIGNED<setlt, CmpLT>;
1724 defm : ISET_FORMAT_UNSIGNED<setult, CmpLT>;
1842 defm FSetOLT : FSET_FORMAT<setolt, CmpLT, CmpLT_FTZ>;
1856 defm FSetLT : FSET_FORMAT<setlt, CmpLT, CmpLT_FTZ>;
/external/swiftshader/src/Renderer/
DBlitter.cpp1174 Int4 linear = CmpLT(c, Float4(0.04045f)); in sRGBtoLinear()
/external/swiftshader/src/Device/
DBlitter.cpp1414 Int4 linear = CmpLT(c, Float4(0.04045f)); in sRGBtoLinear()