Searched refs:CmpNEQ (Results 1 – 13 of 13) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | ShaderCore.cpp | 238 rsq = As<Float4>(CmpNEQ(As<Int4>(abs), Int4(0x7F800000)) & As<Int4>(rsq)); in reciprocalSquareRoot() 690 dst.x = As<Float4>(CmpNEQ(src.x, Float4(0.0f))); in f2b() 691 dst.y = As<Float4>(CmpNEQ(src.y, Float4(0.0f))); in f2b() 692 dst.z = As<Float4>(CmpNEQ(src.z, Float4(0.0f))); in f2b() 693 dst.w = As<Float4>(CmpNEQ(src.w, Float4(0.0f))); in f2b() 738 dst.x = As<Float4>(CmpNEQ(As<Int4>(src.x), Int4(0))); in i2b() 739 dst.y = As<Float4>(CmpNEQ(As<Int4>(src.y), Int4(0))); in i2b() 740 dst.z = As<Float4>(CmpNEQ(As<Int4>(src.z), Int4(0))); in i2b() 741 dst.w = As<Float4>(CmpNEQ(As<Int4>(src.w), Int4(0))); in i2b() 1837 dst.x = As<Float4>(CmpNEQ(src0.x, src1.x)); in cmp() [all …]
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D | VertexProgram.cpp | 996 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break; in BREAKC() 1284 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break; in IFC()
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D | PixelProgram.cpp | 1344 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break; in BREAKC() 1632 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break; in IFC()
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D | SamplerCore.cpp | 2042 case COMPARE_NOTEQUAL: boolean = CmpNEQ(ref, c.x); break; in sampleTexel()
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D | PixelRoutine.cpp | 457 zTest = CmpNEQ(zValue, Z); in depthTest()
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/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 238 rsq = As<Float4>(CmpNEQ(As<Int4>(abs), Int4(0x7F800000)) & As<Int4>(rsq)); in reciprocalSquareRoot() 690 dst.x = As<Float4>(CmpNEQ(src.x, Float4(0.0f))); in f2b() 691 dst.y = As<Float4>(CmpNEQ(src.y, Float4(0.0f))); in f2b() 692 dst.z = As<Float4>(CmpNEQ(src.z, Float4(0.0f))); in f2b() 693 dst.w = As<Float4>(CmpNEQ(src.w, Float4(0.0f))); in f2b() 738 dst.x = As<Float4>(CmpNEQ(As<Int4>(src.x), Int4(0))); in i2b() 739 dst.y = As<Float4>(CmpNEQ(As<Int4>(src.y), Int4(0))); in i2b() 740 dst.z = As<Float4>(CmpNEQ(As<Int4>(src.z), Int4(0))); in i2b() 741 dst.w = As<Float4>(CmpNEQ(As<Int4>(src.w), Int4(0))); in i2b() 1837 dst.x = As<Float4>(CmpNEQ(src0.x, src1.x)); in cmp() [all …]
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D | VertexProgram.cpp | 1074 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break; in BREAKC() 1368 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break; in IFC()
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D | PixelProgram.cpp | 1369 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break; in BREAKC() 1663 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break; in IFC()
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D | PixelRoutine.cpp | 457 zTest = CmpNEQ(zValue, Z); in depthTest()
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D | SamplerCore.cpp | 2184 case COMPARE_NOTEQUAL: boolean = CmpNEQ(ref, c.x); break; in sampleTexel()
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/external/swiftshader/src/Reactor/ |
D | Reactor.hpp | 1839 RValue<Int4> CmpNEQ(RValue<Int4> x, RValue<Int4> y); 1920 RValue<UInt4> CmpNEQ(RValue<UInt4> x, RValue<UInt4> y); 2130 RValue<Int4> CmpNEQ(RValue<Float4> x, RValue<Float4> y);
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D | SubzeroReactor.cpp | 5900 RValue<Int4> CmpNEQ(RValue<Int4> x, RValue<Int4> y) in CmpNEQ() function 6344 RValue<UInt4> CmpNEQ(RValue<UInt4> x, RValue<UInt4> y) in CmpNEQ() function 7037 RValue<Int4> CmpNEQ(RValue<Float4> x, RValue<Float4> y) in CmpNEQ() function
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D | LLVMReactor.cpp | 5634 RValue<Int4> CmpNEQ(RValue<Int4> x, RValue<Int4> y) in CmpNEQ() function 6012 RValue<UInt4> CmpNEQ(RValue<UInt4> x, RValue<UInt4> y) in CmpNEQ() function 6761 RValue<Int4> CmpNEQ(RValue<Float4> x, RValue<Float4> y) in CmpNEQ() function
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