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Searched refs:CmpNLE (Results 1 – 15 of 15) sorted by relevance

/external/swiftshader/src/Pipeline/
DShaderCore.cpp1228 UInt4 b_isnormal = CmpNLE(UInt4(c_f32infty), absf); in floatToHalfBits()
1234 … ((b_isnormal ^ UInt4(0xFFFFFFFF)) & ((CmpNLE(absf, UInt4(c_f32infty)) & UInt4(c_nanbit)) | in floatToHalfBits()
1250 (CmpNLE(As<UInt4>(expmant), UInt4(was_infnan)) & UInt4(exp_infnan))); in halfToFloatBits()
1779 Int4 pos = As<Int4>(CmpNLE(src, Float4(+0.0f))) & As<Int4>(Float4(1.0f)); in sgn()
1786 Int4 pos = CmpNLE(As<Int4>(src), Int4(0)) & Int4(1); in isgn()
1813 dst.x = As<Float4>(CmpNLE(src0.x, src1.x)); in cmp()
1814 dst.y = As<Float4>(CmpNLE(src0.y, src1.y)); in cmp()
1815 dst.z = As<Float4>(CmpNLE(src0.z, src1.z)); in cmp()
1816 dst.w = As<Float4>(CmpNLE(src0.w, src1.w)); in cmp()
1858 dst.x = As<Float4>(CmpNLE(As<Int4>(src0.x), As<Int4>(src1.x))); in icmp()
[all …]
DVertexRoutine.cpp116 Int4 minX = CmpNLE(-o[pos].w, o[pos].x); in computeClipFlags()
117 Int4 minY = CmpNLE(-o[pos].w, o[pos].y); in computeClipFlags()
118 Int4 minZ = CmpNLE(Float4(0.0f), o[pos].z); in computeClipFlags()
DSamplerCore.cpp444 offset &= Short4(CmpNLE(Float4(lod), Float4(0.0f))); in offsetSample()
1496 Int4 xy = CmpNLE(absX, absY); // abs(x) > abs(y) in cubeFace()
1497 Int4 yz = CmpNLE(absY, absZ); // abs(y) > abs(z) in cubeFace()
1498 Int4 zx = CmpNLE(absZ, absX); // abs(z) > abs(x) in cubeFace()
2040 case COMPARE_GREATER: boolean = CmpNLE(ref, c.x); break; in sampleTexel()
2143 filter = CmpNLE(Float4(lod), Float4(0.0f)); in computeFilterOffset()
DVertexProgram.cpp992 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in BREAKC()
1280 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in IFC()
DPixelProgram.cpp1340 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in BREAKC()
1628 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in IFC()
DPixelRoutine.cpp466 zTest = CmpNLE(zValue, Z); in depthTest()
492 zTest = CmpNLE(zValue, Z); in depthTest()
/external/swiftshader/src/Shader/
DShaderCore.cpp1228 UInt4 b_isnormal = CmpNLE(UInt4(c_f32infty), absf); in floatToHalfBits()
1234 … ((b_isnormal ^ UInt4(0xFFFFFFFF)) & ((CmpNLE(absf, UInt4(c_f32infty)) & UInt4(c_nanbit)) | in floatToHalfBits()
1250 (CmpNLE(As<UInt4>(expmant), UInt4(was_infnan)) & UInt4(exp_infnan))); in halfToFloatBits()
1779 Int4 pos = As<Int4>(CmpNLE(src, Float4(+0.0f))) & As<Int4>(Float4(1.0f)); in sgn()
1786 Int4 pos = CmpNLE(As<Int4>(src), Int4(0)) & Int4(1); in isgn()
1813 dst.x = As<Float4>(CmpNLE(src0.x, src1.x)); in cmp()
1814 dst.y = As<Float4>(CmpNLE(src0.y, src1.y)); in cmp()
1815 dst.z = As<Float4>(CmpNLE(src0.z, src1.z)); in cmp()
1816 dst.w = As<Float4>(CmpNLE(src0.w, src1.w)); in cmp()
1858 dst.x = As<Float4>(CmpNLE(As<Int4>(src0.x), As<Int4>(src1.x))); in icmp()
[all …]
DVertexRoutine.cpp116 Int4 minX = CmpNLE(-o[pos].w, o[pos].x); in computeClipFlags()
117 Int4 minY = CmpNLE(-o[pos].w, o[pos].y); in computeClipFlags()
118 …Int4 minZ = symmetricNormalizedDepth ? CmpNLE(-o[pos].w, o[pos].z) : CmpNLE(Float4(0.0f), o[pos].z… in computeClipFlags()
DSamplerCore.cpp535 offset &= Short4(CmpNLE(Float4(lod), Float4(0.0f))); in offsetSample()
1587 Int4 xy = CmpNLE(absX, absY); // abs(x) > abs(y) in cubeFace()
1588 Int4 yz = CmpNLE(absY, absZ); // abs(y) > abs(z) in cubeFace()
1589 Int4 zx = CmpNLE(absZ, absX); // abs(z) > abs(x) in cubeFace()
2182 case COMPARE_GREATER: boolean = CmpNLE(ref, c.x); break; in sampleTexel()
2285 filter = CmpNLE(Float4(lod), Float4(0.0f)); in computeFilterOffset()
DVertexProgram.cpp1070 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in BREAKC()
1364 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in IFC()
DPixelProgram.cpp1365 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in BREAKC()
1659 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in IFC()
DPixelRoutine.cpp466 zTest = CmpNLE(zValue, Z); in depthTest()
492 zTest = CmpNLE(zValue, Z); in depthTest()
/external/swiftshader/src/Reactor/
DReactor.hpp1841 RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y);
1922 RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y);
2132 RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y);
DLLVMReactor.cpp5650 RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y) in CmpNLE() function
5668 RValue<Int4> greater = CmpNLE(x, y); in Max()
6025 RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y) in CmpNLE() function
6040 RValue<UInt4> greater = CmpNLE(x, y); in Max()
6773 RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y) in CmpNLE() function
6834 …frc += As<Float4>(As<Int4>(CmpNLE(Float4(0.0f), frc)) & As<Int4>(Float4(1.0f))); // Add 1.0 if n… in Frac()
DSubzeroReactor.cpp5910 RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y) in CmpNLE() function
6354 RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y) in CmpNLE() function
7047 RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y) in CmpNLE() function
7119 …frc += As<Float4>(As<Int4>(CmpNLE(Float4(0.0f), frc)) & As<Int4>(Float4(1, 1, 1, 1))); // Add 1.… in Frac()